Video game design and programming concepts / by D. Michael Ploor. [print]
Material type: TextPublication details: Tinley Park, Illinois : The Goodheart-Willcox Company, (c)2020.Description: vi, 382 pages : color illustrations ; 28 cmContent type:- text
- unmediated
- volume
- 9781635638271
- QA76.P729.V534 2020
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Circulating Book (checkout times vary with patron status) | G. Allen Fleece Library CIRCULATING COLLECTION | QA76.76.P729.V534 2020 (Browse shelf(Opens below)) | Available | 31923002067631 |
Game Design Vocabulary -- Software Basics -- Click Ball -- Quality Assurance -- Scene Construction -- Iterative Design and the Scientific Method -- Digital Art -- Parent and Child Objects -- Graphing Game Coordinates - Spawning -- Software Ratings -- Game Critique Exposition -- Proof of Concept: Launching -- Beta Build: Launching -- Quality Assurance -- Global Variables -- Sensory Detection and Navigation -- Challenges Using Variables -- Two-Dimensional Game Art -- Gravity and Ballistics -- Game Mod: Particle Physics -- Quality Assurance -- Binary Number System -- Project Management -- Concept Documents -- Construction Documents -- Completion Documents -- Capstone--Exhibition of Mastery.
Video Game Design and Programming Concepts is a contemporary approach to introducing basic programming concepts. Students will experience hands-on programming by building video games in an object-oriented game engine while learning computer programming in a fun and engaging manner. Previous programming or game design knowledge is not required.
https://www.amazon.com/Video-Game-Design-Programming-Concepts/dp/1635638275
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