Video game design and programming concepts /

Ploor, D. Michael,

Video game design and programming concepts / [print] by D. Michael Ploor. - Tinley Park, Illinois : The Goodheart-Willcox Company, (c)2020. - vi, 382 pages : color illustrations ; 28 cm

Game Design Vocabulary -- Software Basics -- Click Ball -- Quality Assurance -- Scene Construction -- Iterative Design and the Scientific Method -- Digital Art -- Parent and Child Objects -- Graphing Game Coordinates - Spawning -- Software Ratings -- Game Critique Exposition -- Proof of Concept: Launching -- Beta Build: Launching -- Quality Assurance -- Global Variables -- Sensory Detection and Navigation -- Challenges Using Variables -- Two-Dimensional Game Art -- Gravity and Ballistics -- Game Mod: Particle Physics -- Quality Assurance -- Binary Number System -- Project Management -- Concept Documents -- Construction Documents -- Completion Documents -- Capstone--Exhibition of Mastery.

Video Game Design and Programming Concepts is a contemporary approach to introducing basic programming concepts. Students will experience hands-on programming by building video games in an object-oriented game engine while learning computer programming in a fun and engaging manner. Previous programming or game design knowledge is not required. https://www.amazon.com/Video-Game-Design-Programming-Concepts/dp/1635638275



9781635638271


Computer games--Programming.
Video games--Design.

QA76.P729.V534 2020