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Video game design and programming concepts / by D. Michael Ploor. [print]

By: Material type: TextTextPublication details: Tinley Park, Illinois : The Goodheart-Willcox Company, (c)2020.Description: vi, 382 pages : color illustrations ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781635638271
Subject(s): LOC classification:
  • QA76.P729.V534 2020
Available additional physical forms:
  • COPYRIGHT NOT covered - Click this link to request copyright permission:
Contents:
Software Basics -- Click Ball -- Quality Assurance -- Scene Construction -- Iterative Design and the Scientific Method -- Digital Art -- Parent and Child Objects -- Graphing Game Coordinates - Spawning -- Software Ratings -- Game Critique Exposition -- Proof of Concept: Launching -- Beta Build: Launching -- Quality Assurance -- Global Variables -- Sensory Detection and Navigation -- Challenges Using Variables -- Two-Dimensional Game Art -- Gravity and Ballistics -- Game Mod: Particle Physics -- Quality Assurance -- Binary Number System -- Project Management -- Concept Documents -- Construction Documents -- Completion Documents -- Capstone--Exhibition of Mastery.
Subject: Video Game Design and Programming Concepts is a contemporary approach to introducing basic programming concepts. Students will experience hands-on programming by building video games in an object-oriented game engine while learning computer programming in a fun and engaging manner. Previous programming or game design knowledge is not required. https://www.amazon.com/Video-Game-Design-Programming-Concepts/dp/1635638275
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Item type Current library Call number Status Date due Barcode
Circulating Book (checkout times vary with patron status) Circulating Book (checkout times vary with patron status) G. Allen Fleece Library CIRCULATING COLLECTION QA76.76.P729.V534 2020 (Browse shelf(Opens below)) Available 31923002067631

Game Design Vocabulary -- Software Basics -- Click Ball -- Quality Assurance -- Scene Construction -- Iterative Design and the Scientific Method -- Digital Art -- Parent and Child Objects -- Graphing Game Coordinates - Spawning -- Software Ratings -- Game Critique Exposition -- Proof of Concept: Launching -- Beta Build: Launching -- Quality Assurance -- Global Variables -- Sensory Detection and Navigation -- Challenges Using Variables -- Two-Dimensional Game Art -- Gravity and Ballistics -- Game Mod: Particle Physics -- Quality Assurance -- Binary Number System -- Project Management -- Concept Documents -- Construction Documents -- Completion Documents -- Capstone--Exhibition of Mastery.

Video Game Design and Programming Concepts is a contemporary approach to introducing basic programming concepts. Students will experience hands-on programming by building video games in an object-oriented game engine while learning computer programming in a fun and engaging manner. Previous programming or game design knowledge is not required.

https://www.amazon.com/Video-Game-Design-Programming-Concepts/dp/1635638275

COPYRIGHT NOT covered - Click this link to request copyright permission:

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