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Early Computer Science Education - Goals and Success Criteria for Pre-Primary and Primary Education

By: Contributor(s): Material type: TextTextSeries: Publication details: Leverkusen-Opladen : Verlag Barbara Budrich, (c)2023.Description: 1 online resource (340 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 3847418165
  • 9783847418160
Subject(s): Genre/Form: LOC classification:
  • LB1139 .E275 2023
Online resources: Available additional physical forms:
Contents:
"Haus der kleinen Forscher" Foundation (Ed.): Early Computer Science Education -Goals and Success Criteria for Pre-Primary and Primary Education -- Contents -- About the Authors -- Preface -- Foreword -- Introduction -- 1 Overview of the "Haus der kleinen Forscher" Foundation -- 2 Relevance of Early Computer Science Education -- Summary of Key Findings -- A Goal Dimensions of Computer Science Education at the Elementary and Primary Level -- 1 Potential of Computer Science Education -- 1.1 What is Computer Science? -- 1.2 Computer Science as a Science
1.4 Similarities and Differences in Computer Science in Comparison ... -- 1.5 Computer Science and Computer Science Education -- 1.6 The Relationship of Computer Science Education, Media Education and Digital Education -- 1.7 Conclusion: Computer Science Education for all -- 2 Foundation of Goals on the Children's Level -- 2.1 Children in Digital Worlds -- 2.2 Foundations of Learning Psychology -- 2.3 Access to Computer Science for Children -- 2.4 International Comparison: Curricula and their Classification in the Competence Model
2.6 Results/Conclusion -- 3 Goals at the Level of the Children -- 3.1 Overarching Basic Competencies -- 3.2 Motivation, Interest and Self-Efficacy of Computer Science -- 3.3 Computer Science Competencies of Children -- 3.4 Prioritisation of Specific Competence Expectations at the Level of the Children -- 4 Goals for Early Childhood Educators and Primary School Teachers -- 4.1 Motivation, Interest and Self-Efficacy
4.3 Computer Science Competencies -- 4.4 Computer Science Didactic Competencies -- 4.5 Key Competencies for Dealing With Digital Media -- 4.6 Conclusion/Recommendations -- 5 Examples of Prioritised Competence Domains for Computer Science Education -- 5.1 Examples of Early Computer Science Education -- 5.2 Summary Heat Map of Priority Setting in the Examples -- 6 Prerequisites for Successful Early Computer Science Education -- 6.1 General Conditions for Successful Implementation
7 Conclusion -- B Professional Recommendations for Informatics Systems -- 1 Introduction -- 2 Overview of Possible Informatics Systems -- 3 Description and Technical Assessment of Individual Informatics Systems -- 3.1 Cubetto Robot from Primo Toys -- 3.2 Beebot from Terrapin -- 3.3 KIBO from KinderLab Robotics -- 3.4 Ozobot/Ozobit from Evollve Incorporated -- 3.5 LEGO WeDo 2.0 -- 3.6 Dash and Dot from Wonder Workshop -- 3.7 Scratch and ScratchJR -- 3.8 Makey Makey from JoyLabzLLC -- 3.9 LEGO Mindstorms (NXT and EV3)
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Holdings
Item type Current library Collection Call number URL Status Date due Barcode
Online Book (LOGIN USING YOUR MY CIU LOGIN AND PASSWORD) Online Book (LOGIN USING YOUR MY CIU LOGIN AND PASSWORD) G. Allen Fleece Library ONLINE Non-fiction LB1139.35.64 (Browse shelf(Opens below)) Link to resource Available on1375294272

Description based upon print version of record.

Includes bibliographies and index.

Frontmatter -- "Haus der kleinen Forscher" Foundation (Ed.): Early Computer Science Education -Goals and Success Criteria for Pre-Primary and Primary Education -- Contents -- About the Authors -- Preface -- Foreword -- Introduction -- 1 Overview of the "Haus der kleinen Forscher" Foundation -- 2 Relevance of Early Computer Science Education -- Summary of Key Findings -- A Goal Dimensions of Computer Science Education at the Elementary and Primary Level -- 1 Potential of Computer Science Education -- 1.1 What is Computer Science? -- 1.2 Computer Science as a Science

1.3 Construction in Computer Science -- 1.4 Similarities and Differences in Computer Science in Comparison ... -- 1.5 Computer Science and Computer Science Education -- 1.6 The Relationship of Computer Science Education, Media Education and Digital Education -- 1.7 Conclusion: Computer Science Education for all -- 2 Foundation of Goals on the Children's Level -- 2.1 Children in Digital Worlds -- 2.2 Foundations of Learning Psychology -- 2.3 Access to Computer Science for Children -- 2.4 International Comparison: Curricula and their Classification in the Competence Model

2.5 Placing the International Standards Within the Framework of a Competence Model for Computer Science Education at the Primary Level -- 2.6 Results/Conclusion -- 3 Goals at the Level of the Children -- 3.1 Overarching Basic Competencies -- 3.2 Motivation, Interest and Self-Efficacy of Computer Science -- 3.3 Computer Science Competencies of Children -- 3.4 Prioritisation of Specific Competence Expectations at the Level of the Children -- 4 Goals for Early Childhood Educators and Primary School Teachers -- 4.1 Motivation, Interest and Self-Efficacy

4.2 Attitudes, Approaches and Understanding of Roles -- 4.3 Computer Science Competencies -- 4.4 Computer Science Didactic Competencies -- 4.5 Key Competencies for Dealing With Digital Media -- 4.6 Conclusion/Recommendations -- 5 Examples of Prioritised Competence Domains for Computer Science Education -- 5.1 Examples of Early Computer Science Education -- 5.2 Summary Heat Map of Priority Setting in the Examples -- 6 Prerequisites for Successful Early Computer Science Education -- 6.1 General Conditions for Successful Implementation

6.2 Measuring Instruments to Determine the Prerequisites for Success -- 7 Conclusion -- B Professional Recommendations for Informatics Systems -- 1 Introduction -- 2 Overview of Possible Informatics Systems -- 3 Description and Technical Assessment of Individual Informatics Systems -- 3.1 Cubetto Robot from Primo Toys -- 3.2 Beebot from Terrapin -- 3.3 KIBO from KinderLab Robotics -- 3.4 Ozobot/Ozobit from Evollve Incorporated -- 3.5 LEGO WeDo 2.0 -- 3.6 Dash and Dot from Wonder Workshop -- 3.7 Scratch and ScratchJR -- 3.8 Makey Makey from JoyLabzLLC -- 3.9 LEGO Mindstorms (NXT and EV3)

3.10 Arduino Microcontroller with ArduBlock

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