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Foundations of 3D computer graphicsSteven J. Gortler.

By: Material type: TextTextPublication details: Cambridge, MA : MIT Press, (c)2012.Description: 1 online resource (273 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780262305747
Subject(s): Genre/Form: LOC classification:
  • T385 .F686 2012
Online resources: Available additional physical forms:
Contents:
Introduction -- Linear -- Affine -- Respect -- Frames in graphics -- Hello world 3D -- Quaternions (a bit technical) -- Balls, track and arc -- Smooth interpolation -- Projection -- Depth -- From vertex to pixel -- Varying variables (tricky) -- Materials -- Texture mapping -- Sampling -- Reconstruction -- Resampling -- Color -- What is ray tracing? -- Light (technical) -- Geometric modeling, basic intro -- Animation, not even an introduction -- Hello world 2D -- Affine functions.
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Includes bibliographies and index.

Introduction -- Linear -- Affine -- Respect -- Frames in graphics -- Hello world 3D -- Quaternions (a bit technical) -- Balls, track and arc -- Smooth interpolation -- Projection -- Depth -- From vertex to pixel -- Varying variables (tricky) -- Materials -- Texture mapping -- Sampling -- Reconstruction -- Resampling -- Color -- What is ray tracing? -- Light (technical) -- Geometric modeling, basic intro -- Animation, not even an introduction -- Hello world 2D -- Affine functions.

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