Foundations of 3D computer graphicsSteven J. Gortler.
Gortler, Steven J. 1966-
Foundations of 3D computer graphicsSteven J. Gortler. - Cambridge, MA : MIT Press, (c)2012. - 1 online resource (273 pages) : illustrations.
Includes bibliographies and index.
Introduction -- Linear -- Affine -- Respect -- Frames in graphics -- Hello world 3D -- Quaternions (a bit technical) -- Balls, track and arc -- Smooth interpolation -- Projection -- Depth -- From vertex to pixel -- Varying variables (tricky) -- Materials -- Texture mapping -- Sampling -- Reconstruction -- Resampling -- Color -- What is ray tracing? -- Light (technical) -- Geometric modeling, basic intro -- Animation, not even an introduction -- Hello world 2D -- Affine functions.
9780262305747
Computer graphics.
Three-dimensional display systems.
Electronic Books.
T385 / .F686 2012
Foundations of 3D computer graphicsSteven J. Gortler. - Cambridge, MA : MIT Press, (c)2012. - 1 online resource (273 pages) : illustrations.
Includes bibliographies and index.
Introduction -- Linear -- Affine -- Respect -- Frames in graphics -- Hello world 3D -- Quaternions (a bit technical) -- Balls, track and arc -- Smooth interpolation -- Projection -- Depth -- From vertex to pixel -- Varying variables (tricky) -- Materials -- Texture mapping -- Sampling -- Reconstruction -- Resampling -- Color -- What is ray tracing? -- Light (technical) -- Geometric modeling, basic intro -- Animation, not even an introduction -- Hello world 2D -- Affine functions.
9780262305747
Computer graphics.
Three-dimensional display systems.
Electronic Books.
T385 / .F686 2012