Video game design and programming concepts / by D. Michael Ploor. [print]
Material type: TextPublication details: Tinley Park, Illinois : The Goodheart-Willcox Company, (c)2020.Description: vi, 382 pages : color illustrations ; 28 cmISBN:- 1635638275
- 9781635638271
- QA76.76.P729.V534 2020
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Circulating Book (checkout times vary with patron status) | G. Allen Fleece Library Circulating Collection - First Floor | QA76.76.P729.V534 2020 (Browse shelf(Opens below)) | Available | 31923002067631 |
Game Design Vocabulary ; Software Basics ; Click Ball ; Quality Assurance ; Scene Construction ; Iterative Design and the Scientific Method ; Digital Art ; Parent and Child Objects ; Graphing Game Coordinates - Spawning ; Software Ratings ; Game Critique Exposition ; Proof of Concept: Launching ; Beta Build: Launching ; Quality Assurance ; Global Variables ; Sensory Detection and Navigation ; Challenges Using Variables ; Two-Dimensional Game Art ; Gravity and Ballistics ; Game Mod: Particle Physics ; Quality Assurance ; Binary Number System ; Project Management ; Concept Documents ; Construction Documents ; Completion Documents ; Capstone--Exhibition of Mastery.
Video Game Design and Programming Concepts is a contemporary approach to introducing basic programming concepts. Students will experience hands-on programming by building video games in an object-oriented game engine while learning computer programming in a fun and engaging manner. Previous programming or game design knowledge is not required.
https://www.amazon.com/Video-Game-Design-Programming-Concepts/dp/1635638275
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