Combinatorial games : (Record no. 99479)

MARC details
000 -LEADER
fixed length control field 05361nam a2200397Ki 4500
001 - CONTROL NUMBER
control field ocn857769768
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240726105417.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 130909s2008 enka ob 000 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency NT
Description conventions rda
-- pn
Language of cataloging eng
Transcribing agency NT
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781461941460
Qualifying information
050 04 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA269
Item number .C663 2008
049 ## - LOCAL HOLDINGS (OCLC)
Holding library NTA
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Beck, József.
Relator term Author
245 10 - TITLE STATEMENT
Title Combinatorial games :
Remainder of title tic-tac-toe theory /
Statement of responsibility, etc. József Beck.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Cambridge :
Name of publisher, distributor, etc. Cambridge University Press,
Date of publication, distribution, etc. (c)2008.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (xiv, 732 pages) :
Other physical details illustrations.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
347 ## - DIGITAL FILE CHARACTERISTICS
File type data file
Source rda
490 1# - SERIES STATEMENT
Series statement Encyclopedia of mathematics and its applications ;
Volume # volume 114
505 00 - FORMATTED CONTENTS NOTE
Formatted contents note part A. Weak win and strong draw --
Title chapter I. Win vs. weak win --
-- Illustration : every finite point set in the plane is a weak winner --
-- Analyzing the proof of theorem 1.1 --
-- Examples : tic-tac-toe games --
-- More examples : tic-tac-toe like games --
-- Games on hypergraphs, and the combinatorial chaos --
-- chapter II. The main result : exact solutions for infinite classes of games --
-- Ramsey theory and clique games --
-- Arithmetic progressions --
-- Two-dimensional arithmetic progressions --
-- Explaining the exact solutions : a meta-conjecture --
-- Potentials and the Erdős-Selfridge theorem --
-- Local vs. global --
-- Ramsey theory and hypercube tic-tac-toe --
-- part B. Basic potential technique : game-theoretic first and second moments --
-- chapter III. Simple applications --
-- Easy building via theorem 1.2 --
-- Games beyond Ramsey theory --
-- A generalization of Kaplansky's game --
-- chapter IV. Games and randomness --
-- Discrepancy games and the variance --
-- Biased discrepancy games : when the extension from fair to biased works! --
-- A simple illustration of "randomness" (I) --
-- A simple illustration of "randomness" (II) --
-- Another illustration of "randomness" in games.
505 00 - FORMATTED CONTENTS NOTE
Formatted contents note part C. Advanced weak win : game-theoretic higher moment --
Title chapter V. Self-improving potentials --
-- Motivating the probabilistic approach --
-- Game-theoretic second moment : application to the picker-choose game --
-- Weak win in the lattice games --
-- Game-theoretic higher moments --
-- Exact solution of the clique game (I) --
-- More applications --
-- Who-scores-more games --
-- chapter VI. What is the biased meta-conjecture, and why is it so difficult? --
-- Discrepancy games (I) --
-- Discrepancy games (II) --
-- Biased games (I) : biased meta-conjecture --
-- Biased games (II) : sacrificing the probabilistic intuition to force negativity --
-- Biased games (III) : sporadic results --
-- Biased games (IV) : more sporadic results --
-- part D. Advanced strong draw : game-theoretic independence --
-- chapter VII. BigGame-SmallGame decomposition --
-- The Hales-Jewett conjecture --
-- Reinforcing the Erdős-Selfridge technique (I) --
-- Reinforcing the Erdős-Selfridge technique (II) --
-- Almost disjoint hypergraphs --
-- Exact solution of the clique game (II).
505 00 - FORMATTED CONTENTS NOTE
Formatted contents note chapter VIII. Advanced decomposition --
Title Proof of the second ugly theorem --
-- Breaking the "square-root barrier" (I) --
-- Breaking the "square-root barrier" (II) --
-- Van der Waerden game and the RELARIN technique --
-- chapter IX. Game-theoretic lattice-numbers --
-- Winning planes : exact solution --
-- Winning lattices : exact solution --
-- I-can-you-can't games --
-- second player's moral victory --
-- chapter X. Conclusion --
-- More exact solutions and more partial results --
-- Miscellany (I) --
-- Miscellany (II) --
-- Concluding remarks --
-- Appendix A : Ramsey numbers --
-- Appendix B : Hales-Jewett theorem : Shelah's proof --
-- Appendix C : A formal treatment of positional games --
-- Appendix D : An informal introduction to game theory.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references.
520 1# - SUMMARY, ETC.
Summary, etc. "Traditional game theory has been successful at developing strategy in games of incomplete information: when one player knows something that the other does not. But it has little to say about games of complete information, for example, tic-tac-toe, solitaire, and hex. This is the subject of combinatorial game theory. Most board games are a challenge for mathematics: to analyze a position one has to examine the available options, and then the further options available after selecting any option, and so on. This leads to combinatorial chaos, where brute force study is impractical." "In this comprehensive volume, Jozsef Beck shows readers how to escape from the combinatorial chaos via the fake probabilistic method, a game-theoretic adaptation of the probabilistic method in combinatorics. Using this, the author is able to determine the exact results about infinite classes of many games, leading to the discovery of some striking new duality principles."--BOOK JACKET.
530 ## - COPYRIGHT INFORMATION:
COPYRIGHT INFORMATION COPYRIGHT NOT covered - Click this link to request copyright permission:
Uniform Resource Identifier <a href="b">b</a>
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Game theory.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Combinatorial analysis.
655 #1 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic Books.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=616988&site=eds-live&custid=s3260518">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=616988&site=eds-live&custid=s3260518</a>
-- Click to access digital title | log in using your CIU ID number and my.ciu.edu password
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Online Book (LOGIN USING YOUR MY CIU LOGIN AND PASSWORD)
DONATED BY:
VENDOR EBSCO
Classification part QA
PUBLICATION YEAR 2008
LOCATION ONLINE
REQUESTED BY:
--
-- NFIC
Source of classification or shelving scheme
994 ## -
-- 02
-- NT
902 ## - LOCAL DATA ELEMENT B, LDB (RLIN)
a 1
b Cynthia Snell
c 1
d Cynthia Snell
Holdings
Withdrawn status Lost status Damaged status Not for loan Collection Home library Current library Shelving location Date acquired Source of acquisition Total Checkouts Full call number Barcode Date last seen Uniform Resource Identifier Price effective from Koha item type
        Non-fiction G. Allen Fleece Library G. Allen Fleece Library ONLINE 07/07/2023 EBSCO   QA269 ocn857769768 07/07/2023 https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=616988&site=eds-live&custid=s3260518 07/07/2023 Online Book (LOGIN USING YOUR MY CIU LOGIN AND PASSWORD)