Foundations of 3D computer graphicsSteven J. Gortler.
Material type: TextPublication details: Cambridge, MA : MIT Press, (c)2012.Description: 1 online resource (273 pages) : illustrationsContent type:- text
- computer
- online resource
- 9780262305747
- T385 .F686 2012
- COPYRIGHT NOT covered - Click this link to request copyright permission: https://lib.ciu.edu/copyright-request-form
Item type | Current library | Collection | Call number | URL | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Online Book (LOGIN USING YOUR MY CIU LOGIN AND PASSWORD) | G. Allen Fleece Library ONLINE | Non-fiction | T385 (Browse shelf(Opens below)) | Link to resource | Available | ocn831625622 |
Includes bibliographies and index.
Introduction -- Linear -- Affine -- Respect -- Frames in graphics -- Hello world 3D -- Quaternions (a bit technical) -- Balls, track and arc -- Smooth interpolation -- Projection -- Depth -- From vertex to pixel -- Varying variables (tricky) -- Materials -- Texture mapping -- Sampling -- Reconstruction -- Resampling -- Color -- What is ray tracing? -- Light (technical) -- Geometric modeling, basic intro -- Animation, not even an introduction -- Hello world 2D -- Affine functions.
COPYRIGHT NOT covered - Click this link to request copyright permission:
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