000 02181cam a2200409Mi 4500
001 on1050161148
003 OCoLC
005 20240726105233.0
008 180824r20182017mnua job 000 0 eng d
040 _aCREDO
_beng
_erda
_cCREDO
_dOCLCF
_dOCLCO
_dPLS
_dNT
020 _a9781786849007
_q((electronic)l(electronic)ctronic)l((electronic)l(electronic)ctronic)ctronic v((electronic)l(electronic)ctronic)r((((((student guide)ent edition)t)tud(electronic)nt guid(electronic))(electronic)nt (electronic)dition)t)ion
020 _a9781681919034
_q((electronic)l(electronic)ctronic)
050 0 4 _aT48
_b.S743 2018
049 _aMAIN
100 1 _aWalker, Kevin
_c(Author at Rourke Educational Media),
_e1
245 1 0 _aSTEAM guides in inventions /Kevin Walker.
246 3 0 _aInventions.
250 _a[Enhancedition. Credo edition.
260 _aNorth Mankato, Minnesota :
_bRourke Educational Media,
_c(c)2017.
260 _aBoston, Massachusetts :
_bCredo Reference,
_c(c)2018.
300 _a1 online resource (16 entries) :
_b67 images.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _adata file
_2rda
490 1 _aSTEAM Guides in
504 _a1 (page 47).
505 0 0 _aIntroduction --
_tInvention depends on STEAM --
_tWhat drives invention? --
_tInventing the first model --
_tWait! What about math and art? --
_tGetting a patent --
_tTesting the invention --
_tDesigning and marketing inventions --
_tSelling and delivering new products --
_tGlossary --
_tShow what you know.
520 3 _aThis book describes the process of invention from idea to product design and marketing, showing how each STEAM field is involved in the process.
530 _a2
_ub
650 0 _aInventions
_vJuvenile literature.
655 1 _aElectronic Books.
856 4 0 _uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1374051&site=eds-live&custid=s3260518
_zClick to access digital title | log in using your CIU ID number and my.ciu.edu password
942 _cOB
_D
_eEB
_hT
_m2017
_QOL
_R
_x
_8NFIC
_2LOC
994 _a92
_bNT
999 _c93675
_d93675
902 _a1
_bCynthia Snell
_c1
_dCynthia Snell