000 | 01830cam a2200397 i 4500 | ||
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001 | on1141950471 | ||
003 | OCoLC | ||
005 | 20240726105231.0 | ||
008 | 200219s2020 cau job 000 0 eng | ||
010 | _a2020004633 | ||
040 |
_aDLC _beng _erda _cDLC _dOCLCF _dDLC _dOCLCO _dEBLCP _dNT |
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020 |
_a9781684035533 _q((electronic)l(electronic)ctronic) |
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042 | _apcc | ||
050 | 0 | 0 |
_aHQ784 _b.G365 2020 |
049 | _aMAIN | ||
100 | 1 |
_aKulman, Randy, _d1955- _e1 |
|
245 | 1 | 0 |
_aThe gaming overload workbook : _ba teen's guide to balancing screen time, video games, and real life / _cRandy Kulman. |
260 |
_aOakland, CA : _bNew Harbinger Publications, _c(c)2020. |
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300 | _a1 online resource. | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_adata file _2rda |
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490 | 0 | _aInstant help books | |
504 | _a1 | ||
520 | 0 |
_a"For teens, obsessive game play can interfere with school, friends, and getting enough physical exercise. The Gaming Overload Workbook provides proven-effective strategies and tools to help teens set limits on screen time and create a more grounded, well-balanced life"-- _cProvided by publisher. |
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530 |
_a2 _ub |
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650 | 0 |
_aVideo games and teenagers _vJuvenile literature. |
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650 | 0 |
_aVideo games _xPsychological aspects _vJuvenile literature. |
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650 | 0 |
_aVideo game addiction _xPrevention _vJuvenile literature. |
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655 | 1 | _aElectronic Books. | |
856 | 4 | 0 |
_uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2519717&site=eds-live&custid=s3260518 _zClick to access digital title | log in using your CIU ID number and my.ciu.edu password |
942 |
_cOB _D _eEB _hHQ. _m2020 _QOL _R _x _8NFIC _2LOC |
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994 |
_a92 _bNT |
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999 |
_c93550 _d93550 |
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902 |
_a1 _bCynthia Snell _c1 _dCynthia Snell |