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001 on1124761732
003 OCoLC
005 20240726105226.0
008 191022s2019 nju ob s001 0 eng d
040 _aNT
_beng
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_epn
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_dEBLCP
_dYDX
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020 _a9780813594743
_q((electronic)l(electronic)ctronic)
043 _an-us---
050 0 4 _aPN6714
_b.O559 2019
049 _aMAIN
100 1 _aHanna, Erin,
_d1980-
_e1
245 1 0 _aOnly at Comic-Con :
_bHollywood, fans, and the limits of exclusivity /
_cErin Hanna.
260 _aNew Brunswick :
_bRutgers University Press,
_c(c)2019.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _adata file
_2rda
504 _a2
505 0 0 _aIntroduction: the San Diego Comic-Con and the limits of exclusivity --
_tOrigin stories: Comic-Con and the future of all media --
_tThe liminality of the line and the place of fans at Comic-Con --
_tManufacturing "Hall H Hysteria:" Hollywood and Comic-Con --
_tRet(ail)con: from dealers' room to exhibit hall --
_tConclusion: from franchise wars to fry fans: Comic-Con anywhere.
520 0 _aWhen the San Diego Comic-Con was founded in 1970, it provided an exclusive space where fans, dealers, collectors, and industry professionals could come together to celebrate their love of comics and popular culture. In the decades since, Comic-Con has grown in size and scope, attracting hundreds of thousands of fans each summer and increased attention from the media industries, especially Hollywood, which uses the convention's exclusivity to spread promotional hype far and wide. What made the San Diego Comic-Con a Hollywood destination? How does the industry's presence at Comic-Con shape our ideas about what it means to be a fan? And what can this single event tell us about the relationship between media industries and their fans, past and present? Only at Comic-Con answers these questions and more as it examines the connection between exclusivity and the proliferation of media industry promotion at the longest-running comic convention in North America.
530 _a2
_ub
650 0 _aComic book fans.
650 0 _aComic books, strips, etc.
_xMarketing.
650 0 _aMotion pictures and comic books.
650 0 _aFandom
_zUnited States.
650 0 _aPopular culture
_zUnited States.
655 1 _aElectronic Books.
856 4 0 _uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2275725&site=eds-live&custid=s3260518
_zClick to access digital title | log in using your CIU ID number and my.ciu.edu password
942 _cOB
_D
_eEB
_hPN
_m2019
_QOL
_R
_x
_8NFIC
_2LOC
994 _a92
_bNT
999 _c93247
_d93247
902 _a1
_bCynthia Snell
_c1
_dCynthia Snell