000 | 02864cam a2200409 i 4500 | ||
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001 | on1124761732 | ||
003 | OCoLC | ||
005 | 20240726105226.0 | ||
008 | 191022s2019 nju ob s001 0 eng d | ||
040 |
_aNT _beng _erda _epn _cNT _dOCLCO _dEBLCP _dYDX _dDEGRU _dOCLCQ _dOCLCO _dLUN _dBRF _dOCLCQ _dOCLCO _dK6U _dOCLCO |
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020 |
_a9780813594743 _q((electronic)l(electronic)ctronic) |
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043 | _an-us--- | ||
050 | 0 | 4 |
_aPN6714 _b.O559 2019 |
049 | _aMAIN | ||
100 | 1 |
_aHanna, Erin, _d1980- _e1 |
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245 | 1 | 0 |
_aOnly at Comic-Con : _bHollywood, fans, and the limits of exclusivity / _cErin Hanna. |
260 |
_aNew Brunswick : _bRutgers University Press, _c(c)2019. |
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300 | _a1 online resource | ||
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_atext _btxt _2rdacontent |
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_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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_adata file _2rda |
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504 | _a2 | ||
505 | 0 | 0 |
_aIntroduction: the San Diego Comic-Con and the limits of exclusivity -- _tOrigin stories: Comic-Con and the future of all media -- _tThe liminality of the line and the place of fans at Comic-Con -- _tManufacturing "Hall H Hysteria:" Hollywood and Comic-Con -- _tRet(ail)con: from dealers' room to exhibit hall -- _tConclusion: from franchise wars to fry fans: Comic-Con anywhere. |
520 | 0 | _aWhen the San Diego Comic-Con was founded in 1970, it provided an exclusive space where fans, dealers, collectors, and industry professionals could come together to celebrate their love of comics and popular culture. In the decades since, Comic-Con has grown in size and scope, attracting hundreds of thousands of fans each summer and increased attention from the media industries, especially Hollywood, which uses the convention's exclusivity to spread promotional hype far and wide. What made the San Diego Comic-Con a Hollywood destination? How does the industry's presence at Comic-Con shape our ideas about what it means to be a fan? And what can this single event tell us about the relationship between media industries and their fans, past and present? Only at Comic-Con answers these questions and more as it examines the connection between exclusivity and the proliferation of media industry promotion at the longest-running comic convention in North America. | |
530 |
_a2 _ub |
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650 | 0 | _aComic book fans. | |
650 | 0 |
_aComic books, strips, etc. _xMarketing. |
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650 | 0 | _aMotion pictures and comic books. | |
650 | 0 |
_aFandom _zUnited States. |
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650 | 0 |
_aPopular culture _zUnited States. |
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655 | 1 | _aElectronic Books. | |
856 | 4 | 0 |
_uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2275725&site=eds-live&custid=s3260518 _zClick to access digital title | log in using your CIU ID number and my.ciu.edu password |
942 |
_cOB _D _eEB _hPN _m2019 _QOL _R _x _8NFIC _2LOC |
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_a92 _bNT |
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_c93247 _d93247 |
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_a1 _bCynthia Snell _c1 _dCynthia Snell |