000 03075cam a2200361Ii 4500
001 on1282299100
003 OCoLC
005 20240726105200.0
008 211103s2021 vtua job 001 0 eng d
040 _aNT
_beng
_erda
_epn
_cNT
_dNT
_dCANPU
020 _a9781647410339
_q((electronic)l(electronic)ctronic)
050 0 4 _aQC25
_b.P497 2021
049 _aMAIN
100 1 _aMooney, Carla,
_d1970-
_e1
245 1 0 _aThe physics of fun /Carla Mooney ; illustrated by Alexis Cornell.
300 _a1 online resource :
_bcolor illustrations.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _adata file
_2rda
490 1 _aInquire & Investigate
504 _a2
505 0 0 _tThe world runs on science --
_tForces of skateboarding --
_tMotion and energy of snowboarding --
_tSpring of a trampoline --
_tForm a band : waves of sound and light --
_tVideo game sparks : electricity.
520 0 _aLearn physics on the fly with this activity-based book for ages 12 to 15 that explores the connections between science, sports, and entertainment! Why are you able to jump so much higher from a trampoline than from the ground? What forces are at work when you do an ollie on a skateboard? How does a counter rotation work on a snowboard? The answer is: physics! In The Physics of Fun, kids ages 12 to 15 explore the science behind awesome activities that kids love. What do skateboarding, snowboarding, trampolining, singing in a band, and playing video games all have in common, besides being fun? They are all made possible with physics! From Newton's laws of motion to the behavior of electrons, the science of physics is an integral part of any amusement park, play center, trampoline park, or home gaming center. The Physics of Fun offers detailed explanations of the science behind five familiar pastimes, along with hands-on investigations that use the scientific and engineering design methods to enable kids to apply their learning to a wide array of science challenges. Projects include using a skateboard to demonstrate inertia, investigating the transfer and conservation of energy on a trampoline, observing sound waves with water, and building a guitar to explore the sound waves made by its strings. Links to online media, discussion questions, and career connections offer middle schoolers the chance to do some real, hands-on science around activities they already love to do! Additional materials include a glossary, index, and a list of current reference works, websites, and internet resources.
530 _a2
_ub
650 0 _aPhysics
_vJuvenile literature.
655 1 _aElectronic Books.
700 1 _aCornell, Alexis,
_eillustrator.
856 4 0 _uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3043890&site=eds-live&custid=s3260518
_zClick to access digital title | log in using your CIU ID number and my.ciu.edu password
942 _cOB
_D
_eEB
_hQC
_m2021
_QOL
_R
_x
_8NFIC
_2LOC
994 _a92
_bNT
999 _c91823
_d91823
902 _a1
_bCynthia Snell
_c1
_dCynthia Snell