000 01270cam a2200349Ii 4500
001 on1034731216
003 OCoLC
005 20240726105102.0
008 180507t20182018quc ob 001 0 eng d
040 _aNT
_beng
_erda
_epn
_cNT
_dNT
020 _a9780773554207
_q((electronic)l(electronic)ctronic)
050 0 4 _aZ286
_b.R478 2018
049 _aMAIN
100 1 _aGraham, Elyse,
_e1
245 1 0 _aThe republic of games :
_btextual culture between old books and new media /
_cElyse Graham.
260 _aMontreal :
_bMcGill-Queen's University Press,
_c(c)2018..
300 _a1 online resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _adata file
_2rda
504 _a2
530 _a2
_ub
650 0 _aElectronic publishing.
650 0 _aGamification.
650 0 _aSocial media.
655 1 _aElectronic Books.
856 4 0 _uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1804547&site=eds-live&custid=s3260518
_zClick to access digital title | log in using your CIU ID number and my.ciu.edu password
942 _cOB
_D
_eEB
_hZ.
_m2018
_QOL
_R
_x
_8NFIC
_2LOC
994 _a92
_bNT
999 _c88485
_d88485
902 _a1
_bCynthia Snell
_c1
_dCynthia Snell