000 | 01863cam a2200397Mi 4500 | ||
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001 | on1002639481 | ||
003 | OCoLC | ||
005 | 20240726105052.0 | ||
008 | 170605s2017 enk o 000 0 eng d | ||
040 |
_aNLE _beng _erda _epn _cNLE _dOCLCO _dOCLCQ _dNT _dEBLCP _dYDX _dOCLCF _dOCLCQ _dAGLDB _dG3B _dIGB _dUKAHL _dMQY _dJSTOR _dOCLCQ _dUKMGB _dOCLCQ _dNLW |
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015 |
_aGBB7B6111 _2bnb |
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015 |
_aGBC101643 _2bnb |
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016 | 7 |
_a018410589 _2Uk |
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016 | 7 |
_a020045369 _2Uk |
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020 |
_a9781526120540 _q((electronic)l(electronic)ctronic) |
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020 |
_a9781526120557 _q((electronic)l(electronic)ctronic) |
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050 | 0 | 4 |
_aGV1438 _b.C858 2017 |
049 | _aMAIN | ||
100 | 1 |
_aSharples, John, _e1 |
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245 | 1 | 0 |
_aA cultural history of chess-players : _bminds, machines, and monsters / _cJohn Sharples. |
260 |
_aManchester : _bManchester University Press, _c(c)2017. |
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300 | _a1 online resource | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_adata file _2rda |
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504 | _a2 | ||
520 | 0 | _aThis inquiry concerns the cultural history of the chess-player. It takes as its premise the idea that the chess-player has become a fragmented collection of images, underpinned by challenges to, and confirmations of, chess's status as an intellectually-superior and socially-useful game, particularly since the medieval period. | |
530 |
_a2 _ub |
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650 | 0 |
_aChess players _xSocial aspects _xHistory. |
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655 | 1 | _aElectronic Books. | |
856 | 4 | 0 |
_uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1661946&site=eds-live&custid=s3260518 _zClick to access digital title | log in using your CIU ID number and my.ciu.edu password |
942 |
_cOB _D _eEB _hGV _m2017 _QOL _R _x _8NFIC _2LOC |
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994 |
_a92 _bNT |
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999 |
_c87960 _d87960 |
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902 |
_a1 _bCynthia Snell _c1 _dCynthia Snell |