000 03393cam a2200445 i 4500
001 ocn914711730
003 OCoLC
005 20240726104730.0
008 150429s2015 mdua ob 001 0 eng
010 _a2021677069
040 _aDLC
_beng
_erda
_epn
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020 _a9781442253018
_q((electronic)l(electronic)ctronic)
050 0 0 _aZ716
_b.M354 2015
049 _aMAIN
100 1 _aWillingham, Theresa,
_e1
245 1 0 _aMakerspaces in libraries /Theresa Willingham and Jeroen De Boer.
246 3 _aMaker spaces in libraries
260 _aLanham :
_bRowman and Littlefield,
_c(c)2015.
300 _a1 online resource (xv, 142 pages).
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _adata file
_2rda
490 1 _aLibrary technology essentials ;
_v4
504 _a2
505 0 0 _aAn introduction to makerspaces --
_tGetting started with makerspaces --
_tTools and applications --
_tLibrary examples and case studies --
_tStep-by-step library projects for makerspaces --
_tTips and tricks --
_tFuture trends.
520 0 _aMakerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Makerspaces are becoming increasingly popular in both public and academic libraries as a new way to engage patrons and add value to traditional library services. Discover how you can create a makerspace within your own library though this step-by-step guidebook. From planning your innovation center to hosting hack-a-thons, guest lectures, and social events in your new lab, Makerspaces in Libraries provides detailed guidance and best practices for creating an enduring, community driven space for all to enjoy and from which both staff and patrons will benefit. This well researched, in-depth guide will serve libraries of all sizes seeking to implement the latest technologies and bring fresh life and engaging programming to their libraries. Highlights and best practices include: budgeting and business planning for a librarymakerspace, creating operational documents, tools and resources overviews, national and international case studies, becoming familiar with 3D printers through practical printing projects (seed bombs), how to get started with Arduino (illuminate your library with a LED ambient mood light), how to host a FIRST Robotics Team at the library, how to develop hands-on engagement for senior makers (Squishy Circuits), and how to host a Hackathon and build a coding community.
530 _a2
_ub
650 0 _aLibraries
_xActivity programs.
650 0 _aLibraries and community.
650 0 _aMakerspaces in libraries.
650 0 _aDo-it-yourself work.
650 0 _aWorkshops.
655 1 _aElectronic Books.
700 1 _aDe Boer, Jeroen,
_d1973-
_e1
856 4 0 _zClick to access digital title | log in using your CIU ID number and my.ciu.edu password.
_uhttpss://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1044192&site=eds-live&custid=s3260518
942 _cOB
_D
_eEB
_hZ.
_m2015
_QOL
_R
_x
_8NFIC
_2LOC
994 _a92
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999 _c76375
_d76375
902 _a1
_bCynthia Snell
_c1
_dCynthia Snell