000 | 03393cam a2200445 i 4500 | ||
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001 | ocn914711730 | ||
003 | OCoLC | ||
005 | 20240726104730.0 | ||
008 | 150429s2015 mdua ob 001 0 eng | ||
010 | _a2021677069 | ||
040 |
_aDLC _beng _erda _epn _cDLC _dNT _dIDEBK _dTEFOD _dYDXCP _dQGK _dEBLCP _dCDX _dKL8 _dD6H _dKF6 _dTKN _dUKAHL |
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020 |
_a9781442253018 _q((electronic)l(electronic)ctronic) |
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050 | 0 | 0 |
_aZ716 _b.M354 2015 |
049 | _aMAIN | ||
100 | 1 |
_aWillingham, Theresa, _e1 |
|
245 | 1 | 0 | _aMakerspaces in libraries /Theresa Willingham and Jeroen De Boer. |
246 | 3 | _aMaker spaces in libraries | |
260 |
_aLanham : _bRowman and Littlefield, _c(c)2015. |
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300 | _a1 online resource (xv, 142 pages). | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_adata file _2rda |
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490 | 1 |
_aLibrary technology essentials ; _v4 |
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504 | _a2 | ||
505 | 0 | 0 |
_aAn introduction to makerspaces -- _tGetting started with makerspaces -- _tTools and applications -- _tLibrary examples and case studies -- _tStep-by-step library projects for makerspaces -- _tTips and tricks -- _tFuture trends. |
520 | 0 | _aMakerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Makerspaces are becoming increasingly popular in both public and academic libraries as a new way to engage patrons and add value to traditional library services. Discover how you can create a makerspace within your own library though this step-by-step guidebook. From planning your innovation center to hosting hack-a-thons, guest lectures, and social events in your new lab, Makerspaces in Libraries provides detailed guidance and best practices for creating an enduring, community driven space for all to enjoy and from which both staff and patrons will benefit. This well researched, in-depth guide will serve libraries of all sizes seeking to implement the latest technologies and bring fresh life and engaging programming to their libraries. Highlights and best practices include: budgeting and business planning for a librarymakerspace, creating operational documents, tools and resources overviews, national and international case studies, becoming familiar with 3D printers through practical printing projects (seed bombs), how to get started with Arduino (illuminate your library with a LED ambient mood light), how to host a FIRST Robotics Team at the library, how to develop hands-on engagement for senior makers (Squishy Circuits), and how to host a Hackathon and build a coding community. | |
530 |
_a2 _ub |
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650 | 0 |
_aLibraries _xActivity programs. |
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650 | 0 | _aLibraries and community. | |
650 | 0 | _aMakerspaces in libraries. | |
650 | 0 | _aDo-it-yourself work. | |
650 | 0 | _aWorkshops. | |
655 | 1 | _aElectronic Books. | |
700 | 1 |
_aDe Boer, Jeroen, _d1973- _e1 |
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856 | 4 | 0 |
_zClick to access digital title | log in using your CIU ID number and my.ciu.edu password. _uhttpss://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1044192&site=eds-live&custid=s3260518 |
942 |
_cOB _D _eEB _hZ. _m2015 _QOL _R _x _8NFIC _2LOC |
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994 |
_a92 _bNT |
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999 |
_c76375 _d76375 |
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902 |
_a1 _bCynthia Snell _c1 _dCynthia Snell |