000 | 03816nam a2200517 i 4500 | ||
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001 | 11333368 | ||
003 | CaPaEBR | ||
005 | 20240726104649.0 | ||
008 | 170202s2017 nyu foab 001 0 eng d | ||
020 |
_a9781631576072 _q((electronic)l(electronic)ctronic)-book |
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040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
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050 | 0 | 4 |
_aHD9993 _b.P764 2017 |
100 | 1 |
_aByrne, Christopher, _e1 |
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245 | 1 | 0 |
_aA profile of the United States toy industry : _bserious fun / _cChristopher Byrne. |
250 | _aSecond edition. | ||
260 |
_aNew York, New York (222 East 46th Street, New York, NY 10017) : _bBusiness Expert Press, _c(c)2017. |
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300 | _a1 online resource (xiv, 154 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_adata file _2rda |
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490 | 1 | _aIndustry profiles collection, | |
504 | _a1 (page 149.) and index. | ||
505 | 0 | 0 |
_a1. A brief history of the U.S. toy industry -- _t2. The toy industry by size and category -- _t3. Product still rules -- _t4. Buying and selling -- _t5. Creating desire: licensing, advertising, and marketing -- _t6. The money game: the financial realities of the toy industry -- _t7. So you still want to play? -- _tEpilogue: play it forward: forecasting the future -- _tBibliography -- _tIndex. |
520 | 3 | _aThe toy industry is one of the most consistently misunderstood sectors of American business, comprising a wide range of businesses under one banner-entertainment, commodities, fashion and licensing-that each behave differently. The broad and diverse market is constantly changing, with more than 40 percent of products new each year. Today, it is a mix of approximately 600 publicly and privately held companies. Currently about 22 billion per year at wholesale for traditional toys, the size of the United States toy industry has remained relatively constant since the 1990s. It is also the only industry where success depends on the whims of a child. This book will provide a concise and in-depth introduction to the structure, practices, and market forces that impact the toy industry, including a short history, a description of the current market landscape, product trends, emerging opportunities and threats and expectations for the future. It will further cover aspects of retailing, consumer behavior, and financial markets as they relate to the industry. The primary focus is the U.S. toy industry, but one cannot ignore the global scope of the business, particularly with respect to manufacturing and opportunities for growth in emerging markets. It is intended to provide a foundation for understanding the diverse and dynamic nature of the toy industry and many things that make it unique and to provide an introduction to this fast-paced, always changing and fiercely competitive business where success is often more an art than a science. | |
530 |
_a2 _ub |
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530 | _aAlso available in printing. | ||
538 | _aSystem requirements: Adobe Acrobat reader. | ||
538 | _aMode of access: World Wide Web. | ||
588 | _aTitle from PDF title page (viewed on February 2, 2017). | ||
650 | 0 |
_aToy industry _zUnited States. |
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653 | _aretailing | ||
653 | _aresearch | ||
653 | _apreschool | ||
653 | _aMattel | ||
653 | _amerchandising | ||
653 | _amarketing | ||
653 | _amanufacturing | ||
653 | _aindustry | ||
653 | _aHasbro | ||
653 | _adolls | ||
653 | _aToy: consumption, design, development | ||
653 | _agames | ||
856 | 4 | 1 |
_uhttps://go.openathens.net/redirector/ciu.edu?url=https://portal.igpublish.com/iglibrary/search/BEPB0000574.html _zClick here to access this RESOURCE ONLINE | Login using your my.ciu username & password |
942 |
_c1 _D _eBEP _hHD9993.T693U5 _m(c)2017 _QOB _R _x _8NFIC _dCynthia Snell |
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_c74162 _d74162 |
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_a1 _bCynthia Snell _c1 _dCynthia Snell |