000 | 01236pam a2200349 i 4500 | ||
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001 | ocm09758839 | ||
005 | 20240726103941.0 | ||
008 | 830708s1983 nyua b 00110 eng | ||
010 | _a83070761 | ||
039 | 0 | 2 | _aCI ocm09758839 |
039 | 0 |
_a2 _b3 _c3 _d3 _e3 |
|
040 |
_aDLC _beng _erda _cDLC _dSBI |
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049 | 0 | 2 | _aSBIM |
050 | 0 | 4 |
_aGV1469 _b.M563 1983 |
050 | 0 | 4 | _aGV1469 |
100 | 1 |
_aLoftus, Geoffrey R, _e1 |
|
245 | 1 | 0 |
_aMind at play : _bthe psychology of video games / _cGeoffrey R. Loftus and Elizabeth F. Loftus. |
260 |
_aNew York, New York : _bBasic Books, _c(c)1983. |
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300 |
_ax, 191 pages : _billustrations ; _c22 cm. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _a2 | ||
530 | _a2 | ||
650 | 0 |
_aVideo games _xPsychological aspects. |
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650 | 0 | _aVideo games. | |
700 | 1 |
_aLoftus, Elizabeth F., _d1944- |
|
907 |
_a.b10504570 _b05-26-09 _c01-22-08 |
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942 |
_cBK _hGV _m1983 _e _i2018-07-14 _k0.00 |
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998 |
_acim _b05-26-09 _cm _da _e- _feng _gnyu _h0 |
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945 |
_g1 _i31923000576542 _j2 _lcimc _n"repair" status after fire _o- _p0.00 _q- _r- _s- -- _t61 _u2 _v2 _w2 _x0 _y.i10781869 _z01-22-08 |
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999 |
_c50581 _d50581 |
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902 |
_a1 _bCynthia Snell _c1 _dCynthia Snell |