000 02180cam a2200313Ii 4500
001 on1086485406
003 OCoLC
005 20240725204135.0
008 190225s2020 ilua 000 0 eng d
040 _aYDX
_beng
_erda
_cYDX
_dWS2
_dOCLCF
_dGKJ
_dSBI
020 _a9781635638271
035 _a(OCoLC)1086485406
049 _aSBIM
050 0 4 _aQA76.P729.V534 2020
100 1 _aPloor, D. Michael,
_e1
245 1 0 _aVideo game design and programming concepts /
_cby D. Michael Ploor.
_hPR
260 _aTinley Park, Illinois :
_bThe Goodheart-Willcox Company,
_c(c)2020.
300 _avi, 382 pages :
_bcolor illustrations ;
_c28 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
505 0 0 _aGame Design Vocabulary --
_tSoftware Basics --
_tClick Ball --
_tQuality Assurance --
_tScene Construction --
_tIterative Design and the Scientific Method --
_tDigital Art --
_tParent and Child Objects --
_tGraphing Game Coordinates - Spawning --
_tSoftware Ratings --
_tGame Critique Exposition --
_tProof of Concept: Launching --
_tBeta Build: Launching --
_tQuality Assurance --
_tGlobal Variables --
_tSensory Detection and Navigation --
_tChallenges Using Variables --
_tTwo-Dimensional Game Art --
_tGravity and Ballistics --
_tGame Mod: Particle Physics --
_tQuality Assurance --
_tBinary Number System --
_tProject Management --
_tConcept Documents --
_tConstruction Documents --
_tCompletion Documents --
_tCapstone--Exhibition of Mastery.
520 0 _aVideo Game Design and Programming Concepts is a contemporary approach to introducing basic programming concepts. Students will experience hands-on programming by building video games in an object-oriented game engine while learning computer programming in a fun and engaging manner. Previous programming or game design knowledge is not required.
_uhttps://www.amazon.com/Video-Game-Design-Programming-Concepts/dp/1635638275
530 _a2
_u
650 0 _aComputer games
_xProgramming.
650 0 _aVideo games
_xDesign.
942 _m(c)2020.
_cBK
_hQA76.76.C672
_DDonation: South Caroline Board of Education
_i2021-12-22
994 _aC0
_bSBI
999 _c4641
_d4641
902 _a1
_bCynthia Snell
_c1
_dCynthia Snell