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001 ocn859155176
003 OCoLC
005 20240726105428.0
008 130930s2013 maua ob 001 0 eng d
010 _a2012049423
040 _aNT
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020 _a9781461944423
_q((electronic)l(electronic)ctronic)
020 _a9780262317207
_q((electronic)l(electronic)ctronic)
020 _a9780262317221
_q((electronic)l(electronic)ctronic)
041 1 _aeng
_hund
050 0 4 _aN6494
_b.A378 2013
049 _aMAIN
100 1 _aKwastek, Katja,
_e1
245 1 0 _aAesthetics of interaction in digital art /Katja Kwastek ; foreword by Dieter Daniels ; translated by Niamh Warde.
260 _aCambridge, Massachusetts :
_bThe MIT Press,
_c(c)2013.
300 _a1 online resource (xxii, 357 pages) :
_billustrations
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _adata file
_2rda
504 _a2
505 0 0 _aInteractive art: definition and origins --
_tInteraction as an aesthetic experience --
_tThe aesthetics of play --
_tThe aesthetics of interaction in digital art --
_tCase studies.
520 0 _a"Since the 1960s, artworks that involve the participation of the spectator have received extensive scholarly attention. Yet interactive artworks using digital media still present a challenge for academic art history. In this book, Katja Kwastek argues that the particular aesthetic experience enabled by these new media works can open up new perspectives for our understanding of art and media alike. Kwastek, herself an art historian, offers a set of theoretical and methodological tools that are suitable for understanding and analyzing not only new media art but also other contemporary art forms. Addressing both the theoretician and the practitioner, Kwastek provides an introduction to the history and the terminology of interactive art, a theory of the aesthetics of interaction, and exemplary case studies of interactive media art. Kwastek lays the historical and theoretical groundwork with discussions of processual strategies of twentieth-century art and theories of aesthetic experience, process aesthetics, play, and performance. She then develops an aesthetics of interaction, discussing such aspects as real space and data space, temporal structures, instrumental and phenomenal perspectives, and the relationship between materiality and interpretability. Finally, she applies her theory to specific works of interactive media art, including narratives in virtual and real space, interactive installations, and performance - with case studies of works by Olia Lialina, Susanne Berkenheger, Stefan Schemat, Teri Rueb, Lynn Hershman, Agnes Hegedüs, Tmema, David Rokeby, Sonia Cillari, and Blast Theory."--Pub. desc.
530 _a2
_ub
650 0 _aInteractive art.
650 0 _aNew media art.
650 0 _aAesthetics, Modern
_y20th century.
650 0 _aAesthetics, Modern
_y21st century.
650 0 _aAesthetics, Modern.
653 _aDIGITAL HUMANITIES & NEW MEDIA/New Media Art
653 _aARTS/Art History/Contemporary Art
653 _aSOCIAL SCIENCES/Media Studies
655 1 _aElectronic Books.
856 4 0 _uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=644475&site=eds-live&custid=s3260518
_zClick to access digital title | log in using your CIU ID number and my.ciu.edu password
942 _cOB
_D
_eEB
_hN.
_m2013
_QOL
_R
_x
_8NFIC
_2LOC
994 _a92
_bNT
999 _c100001
_d100001
902 _a1
_bCynthia Snell
_c1
_dCynthia Snell