000 | 03907cam a2200481Ii 4500 | ||
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001 | ocn859155176 | ||
003 | OCoLC | ||
005 | 20240726105428.0 | ||
008 | 130930s2013 maua ob 001 0 eng d | ||
010 | _a2012049423 | ||
040 |
_aNT _beng _erda _epn _cNT _dYDXCP _dIDEBK _dE7B _dCDX _dCHVBK _dEUX _dNHM _dQGK _dCNKEY _dOCLCQ _dEBLCP _dOCL _dAGLDB _dERL _dMOR _dPIFAG _dVGM _dZCU _dMERUC _dOCLCQ _dU3W _dSTF _dOCLCQ _dVTS _dNRAMU _dICG _dOCLCQ _dINT _dVT2 _dOCLCQ _dMITPR _dWYU _dOCLCO _dG3B _dJBG _dTKN _dOCLCQ _dDKC _dOCLCQ _dM8D _dOCLCA _dOCLCQ _dOCLCA _dRECBK _dUKAHL _dQCL _dOCLCF _dUKQUB _dAJS _dOCLCO |
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020 |
_a9781461944423 _q((electronic)l(electronic)ctronic) |
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_a9780262317207 _q((electronic)l(electronic)ctronic) |
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_a9780262317221 _q((electronic)l(electronic)ctronic) |
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041 | 1 |
_aeng _hund |
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050 | 0 | 4 |
_aN6494 _b.A378 2013 |
049 | _aMAIN | ||
100 | 1 |
_aKwastek, Katja, _e1 |
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245 | 1 | 0 | _aAesthetics of interaction in digital art /Katja Kwastek ; foreword by Dieter Daniels ; translated by Niamh Warde. |
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_aCambridge, Massachusetts : _bThe MIT Press, _c(c)2013. |
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_a1 online resource (xxii, 357 pages) : _billustrations |
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_atext _btxt _2rdacontent |
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_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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_adata file _2rda |
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505 | 0 | 0 |
_aInteractive art: definition and origins -- _tInteraction as an aesthetic experience -- _tThe aesthetics of play -- _tThe aesthetics of interaction in digital art -- _tCase studies. |
520 | 0 | _a"Since the 1960s, artworks that involve the participation of the spectator have received extensive scholarly attention. Yet interactive artworks using digital media still present a challenge for academic art history. In this book, Katja Kwastek argues that the particular aesthetic experience enabled by these new media works can open up new perspectives for our understanding of art and media alike. Kwastek, herself an art historian, offers a set of theoretical and methodological tools that are suitable for understanding and analyzing not only new media art but also other contemporary art forms. Addressing both the theoretician and the practitioner, Kwastek provides an introduction to the history and the terminology of interactive art, a theory of the aesthetics of interaction, and exemplary case studies of interactive media art. Kwastek lays the historical and theoretical groundwork with discussions of processual strategies of twentieth-century art and theories of aesthetic experience, process aesthetics, play, and performance. She then develops an aesthetics of interaction, discussing such aspects as real space and data space, temporal structures, instrumental and phenomenal perspectives, and the relationship between materiality and interpretability. Finally, she applies her theory to specific works of interactive media art, including narratives in virtual and real space, interactive installations, and performance - with case studies of works by Olia Lialina, Susanne Berkenheger, Stefan Schemat, Teri Rueb, Lynn Hershman, Agnes Hegedüs, Tmema, David Rokeby, Sonia Cillari, and Blast Theory."--Pub. desc. | |
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_a2 _ub |
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650 | 0 | _aInteractive art. | |
650 | 0 | _aNew media art. | |
650 | 0 |
_aAesthetics, Modern _y20th century. |
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650 | 0 |
_aAesthetics, Modern _y21st century. |
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650 | 0 | _aAesthetics, Modern. | |
653 | _aDIGITAL HUMANITIES & NEW MEDIA/New Media Art | ||
653 | _aARTS/Art History/Contemporary Art | ||
653 | _aSOCIAL SCIENCES/Media Studies | ||
655 | 1 | _aElectronic Books. | |
856 | 4 | 0 |
_uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=644475&site=eds-live&custid=s3260518 _zClick to access digital title | log in using your CIU ID number and my.ciu.edu password |
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_cOB _D _eEB _hN. _m2013 _QOL _R _x _8NFIC _2LOC |
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_a92 _bNT |
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_c100001 _d100001 |
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_a1 _bCynthia Snell _c1 _dCynthia Snell |