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The economics of online gaming : a player's introduction to economic thinking / Andrew Wagner.

By: Material type: TextTextSeries: Publication details: New York, New York (222 East 46th Street, New York, NY 10017) : Business Expert Press, (c)2020.Edition: First editionDescription: 1 online resource (xxiv, 176 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781948580922
Subject(s): Genre/Form: LOC classification:
  • GV1469 .E266 2020
Online resources: Available additional physical forms:
Contents:
Part II. A new guild. Chapter 3. RICH is born ; Chapter 4. The dying ember ; Chapter 5. Join guild RICH -- Part III. The rise of RICH. Chapter 6. Market war I ; Chapter 7. The guild party ; Chapter 8. The Wal-Mart of eternal lands ; Chapter 9. The crafting market collapse ; Chapter 10. The RICH effect ; Chapter 11. Market war II ; Chapter 12. Market war III -- Part IV. The game changes. Chapter 13. Cooldown ; Chapter 14. The emerald valley trade route ; Chapter 15. Hydrogenium ; Chapter 16. Broken and rebuilt ; Chapter 17. The new eternal lands -- Appendix A. Who is Mr. Mind? -- Appendix B. Concepts by chapter.
Abstract: This book is made from the connections that the author saw when he compared his experience inside a video game with what he learned through a formal study of economic theory. Set in the Massively Multiplayer Online Role-Playing Game (MMORPG) of Eternal Lands, it follows the true story of Mr. Mind, a gamer who builds a business inside the game world that he calls RICH. This business grows from a small startup to an unregulated natural monopoly that abuses its market power by intentionally losing money to drive competitors out of business. RICH becomes so influential that it breaks the market process with a unique case of regulatory capture. Through this story, the book demonstrates how economic thinking is absorbed by experimenting inside an online video game. The book covers some basic economic concepts such as definitions that describe pieces and features of an economic system; how decisions are influenced by time and money; how supply and demand can change, and how those changes affect a market; and different forms of market structures and their effects on competition. The book also covers more unique economic issues like when boycotting succeeds and fails; the collapse of a cartel; employee loyalty; how a "bad" reputation can actually improve sales; how regulations can have unintended consequences; and who gets left behind when a market changes.
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Holdings
Item type Current library Collection Call number URL Status Date due Barcode
Online Book (LOGIN USING YOUR MY CIU LOGIN AND PASSWORD) Online Book (LOGIN USING YOUR MY CIU LOGIN AND PASSWORD) G. Allen Fleece Library Non-fiction GV1469.3 (Browse shelf(Opens below)) Link to resource Available 9781948580922

Part I. The market. Chapter 1. Hunting rabbits, picking flowers ; Chapter 2. RIVA -- Part II. A new guild. Chapter 3. RICH is born ; Chapter 4. The dying ember ; Chapter 5. Join guild RICH -- Part III. The rise of RICH. Chapter 6. Market war I ; Chapter 7. The guild party ; Chapter 8. The Wal-Mart of eternal lands ; Chapter 9. The crafting market collapse ; Chapter 10. The RICH effect ; Chapter 11. Market war II ; Chapter 12. Market war III -- Part IV. The game changes. Chapter 13. Cooldown ; Chapter 14. The emerald valley trade route ; Chapter 15. Hydrogenium ; Chapter 16. Broken and rebuilt ; Chapter 17. The new eternal lands -- Appendix A. Who is Mr. Mind? -- Appendix B. Concepts by chapter.

This book is made from the connections that the author saw when he compared his experience inside a video game with what he learned through a formal study of economic theory. Set in the Massively Multiplayer Online Role-Playing Game (MMORPG) of Eternal Lands, it follows the true story of Mr. Mind, a gamer who builds a business inside the game world that he calls RICH. This business grows from a small startup to an unregulated natural monopoly that abuses its market power by intentionally losing money to drive competitors out of business. RICH becomes so influential that it breaks the market process with a unique case of regulatory capture. Through this story, the book demonstrates how economic thinking is absorbed by experimenting inside an online video game. The book covers some basic economic concepts such as definitions that describe pieces and features of an economic system; how decisions are influenced by time and money; how supply and demand can change, and how those changes affect a market; and different forms of market structures and their effects on competition. The book also covers more unique economic issues like when boycotting succeeds and fails; the collapse of a cartel; employee loyalty; how a "bad" reputation can actually improve sales; how regulations can have unintended consequences; and who gets left behind when a market changes.

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System requirements: Adobe Acrobat reader.

Description based on PDF viewed 02/19/2020.

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