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1.
Proteus paradox how online games and virtual worlds change us, and how they don't / Nick Yee. by
Material type: Text Text; Literary form: Not fiction
Publication details: New Haven : Yale University Press, (c)2014
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: GV1469.15.

2.
Making virtual worlds : Linden Lab and Second Life / Thomas M. Malaby. by
Material type: Text Text; Literary form: Not fiction
Publication details: Ithaca : Cornell University Press, (c)2009
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: GV1469.25.425.

3.
Postsecondary play : the role of games and social media in higher education / edited by William G. Tierney, Zoe B. Corwin, Tracy Fullerton, and Gisele Ragusa. by
Material type: Text Text; Literary form: Not fiction
Publication details: Baltimore : Johns Hopkins University Press, (c)2014
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: LB2395.7.

4.
Uncertainty in games /Greg Costikyan. by Series:
Material type: Text Text; Literary form: Not fiction
Publication details: Cambridge, Massachusetts : MIT Press, (c)2013
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: GV1230.

5.
Serious games in education a global perspective / edited by Simon Egenfeldt-Nielsen, Bente Meyer and Birgitte Holm Sørensen. by
Material type: Text Text; Literary form: Not fiction
Publication details: Aarhus : Aarhus University Press, (c)2011
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: LB1028.5.

6.
Gaming's greatest momentsLisa Owings. by
Material type: Text Text; Literary form: Not fiction ; Audience: Juvenile;
Publication details: Minneapolis : Lerner Publications, (c)2020
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: GV1469.3.

7.
Video Games. by
Material type: Text Text; Literary form: Not fiction ; Audience: Juvenile;
Publication details: Nomad Press, (c)2015
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: GV1469.3.

8.
What is a game? essays on the nature of videogames / Edited by Gaines S. Hubbell ; Studies in Gaming Series Editor Matthew Wilhelm Kapell. by Series: Studies in gaming
Material type: Text Text; Literary form: Not fiction
Publication details: Jefferson, North Carolina : McFarland and Company, Incorporated, Publishers, (c)2020
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: GV1469.3.

9.
How to cheat in Blender 2.7x /Alan Thorn. by
Material type: Text Text; Literary form: Not fiction
Publication details: Boca Raton : CRC Press, (c)2017
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: TR897.72.55.

10.
Computer game worlds /Claus Pias ; translated from the German by Valentine A. Pakis. by
Edition: first edition.
Material type: Text Text; Literary form: Not fiction
Language: English Original language: German
Publication details: Zurich ; Berlin : Diaphanes, (c)2017
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: GV1469.15.

11.
What is your quest? : from adventure games to interactive books / Anastasia Salter. by
Material type: Text Text; Literary form: Not fiction
Publication details: Iowa City : University of Iowa Press, (c)2014
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: GV1469.34.52.

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