Amazon cover image
Image from Amazon.com

Introduction to Search Algorithms

By: Material type: TextTextPublication details: Ashland : Arcler Press, (c)2019.Description: 1 online resource (258 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781773616186
Subject(s): Genre/Form: LOC classification:
  • QA76 .I587 2019
Online resources: Available additional physical forms:
Contents:
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Collection Call number URL Status Date due Barcode
Online Book (LOGIN USING YOUR MY CIU LOGIN AND PASSWORD) Online Book (LOGIN USING YOUR MY CIU LOGIN AND PASSWORD) G. Allen Fleece Library ONLINE Non-fiction QA76.9.43 (Browse shelf(Opens below)) Link to resource Available on1085230374

Includes bibliographies and index.

Cover; Half Title Page; Full Title Page; Copyright Page; About the Author; Table of Contents; List of Figures; List of Tables; Preface; Chapter 1 Fundamentals of Search Algorithms; 1.1. Introduction; 1.2. Unordered Linear Search; 1.3. Ordered Linear Search; 1.4. Chunk Search; 1.5. Binary Search; 1.6. Searching in Graphs; 1.7. Graph Grep; 1.8. Searching in Trees; 1.9. Searching in Temporal Probabilistic Object Data Model; References; Chapter 2 Fundamentals of Linear Search Algorithm; 2.1. Introduction; 2.2. Theory of The Linear Search Algorithm

2.3. Modified Linear Search Technique With One Middle Component2.4. Modified Linear Search Technique With Two Middle Components; 2.5. Two-Way Linear Search; 2.6. Proof of Accuracy for Two-Way Linear Search; 2.7. Analysis And Comparison of Performance; References; Chapter 3 Introduction To A* Based Best-First Search Algorithms; 3.1. Introduction; 3.2. Best-First Heuristic Search: A*; 3.3. Classes; 3.4. A* Algorithm: An Overview; References; Chapter 4 A Fast Search Algorithm For A Large Fuzzy Database; 4.1. Introduction; 4.2. Previous Work on Fast Search Algorithms; 4.3. Algorithms

4.4. Theoretical Results of Algorithms4.5. Experiment Results of Algorithms; 4.6. Comparison of Results; References; Chapter 5 Real-Time Heuristic Search Algorithms For Video Games' Pathfinding; 5.1. Introduction; 5.2. Problem Formulation; 5.3. The Core Algorithms; 5.4. k Nearest Neighbors LRTA* (kNN LRTA*); 5.5. Time-Bounded A* (TBA*); References; Chapter 6 Real-Time Iterative-Deepening Best-First Search (RIBS); 6.1. Introduction; 6.2. RIBS: Intuition; 6.3. Properties of RIBS; 6.4. Empirical Evaluation of RIBS In Heuristic Depressions; References

Chapter 7 Running Particle Swarm Optimization On Graphics Processing Units7.1. Introduction; 7.2. Particle Swarm Optimization; 7.3. Our GPU-Based Particle Swarm Optimization Proposals; 7.4. Experimental Approaches For Algorithms; References; Chapter 8 Search Via Quantum Walk; 8.1. Introduction; 8.2. Quantum Walk; 8.3. Search Algorithm Via Quantum Walk; 8.4. Physical Implementation of Quantum Walk Based Search; 8.5. Quantum Walk Based Search in Nature; 8.6. Biomimetic Application in Solar Energy; References; Index

COPYRIGHT NOT covered - Click this link to request copyright permission:

https://lib.ciu.edu/copyright-request-form

There are no comments on this title.

to post a comment.