Gameworld interfaces /Kristine Jørgensen.
Material type: TextPublication details: Cambridge, Massachusetts : The MIT Press, (c)2013.Description: 1 online resourceContent type:- text
- computer
- online resource
- 9780262319065
- 9780262319072
- Game world interfaces
- GV1469 .G364 2013
- COPYRIGHT NOT covered - Click this link to request copyright permission: https://lib.ciu.edu/copyright-request-form
Item type | Current library | Collection | Call number | URL | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Online Book (LOGIN USING YOUR MY CIU LOGIN AND PASSWORD) | G. Allen Fleece Library ONLINE | Non-fiction | GV1469.34.79 (Browse shelf(Opens below)) | Link to resource | Available | ocn865508691 |
Includes bibliographies and index.
Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface.
Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In 'Gameworld Interfaces', Kristine Jørgensen investigates different approaches to designing the game interface.
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