Frontline. Digital nation / a Frontline co-production with Ark Media ; produced and directed by Rachel Dretzin ; written by Douglas Rushkoff and Rachel Dretzin. [print]
Material type: FilmPublisher number: FRL62809 | PBS VideoDistributor: Alexandria, Virginia : Distributed by PBS Home Video, (c)2010Edition: Widescreen versionDescription: 1 videodisc (87 min.) : sound, color ; 4 3/4 inContent type:- two-dimensional moving image
- video
- videodisc
- 9781608831944
- Digital nation
- Frontline (Television program)
- HQ784
- HQ784.F935.F766 2010
- COPYRIGHT NOT covered - Click this link to request copyright permission:
- Directors of photography, Sam Shinn, Stephen McCarthy ; editor, R.A. Fedde ; original music, Joel Goodman.
Item type | Current library | Collection | Call number | Vol info | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Multi-media (10-day check-out) | G. Allen Fleece Library MULTIMEDIA | Non-fiction | HQ784.T37.D53 2010 (Browse shelf(Opens below)) | M-DVD | Available | 31923001647680 |
COPYRIGHT NOT covered - Click this link to request copyright permission:
Directors of photography, Sam Shinn, Stephen McCarthy ; editor, R.A. Fedde ; original music, Joel Goodman.
Originally broadcast on PBS as segments of Frontline on Feb. 2, 2010.
Not rated.
Within a single generation, digital media and the World Wide Web have transformed virtually every aspect of modern culture, from the way we learn and work to the ways in which we socialize and even conduct war. But is the technology moving faster than we can adapt to it? And is our 24/7 wired world causing us to lose as much as we've gained? This in-depth exploration of what it means to be human in a 21st-century digital world continues a line of investigation that began in 2008, with the FRONTLINE report "Growing Up Online." The journalists attempt to understand the implications of living in a world consumed by technology and the impact that this constant connectivity may have on future generations.
Introduction -- Distracted by everything -- What's it doing to their brains? -- South Korea's gaming craze -- Teaching with technology -- The dumbest generation? -- Relationships -- Virtual worlds -- Can virtual experiences change us? -- Where are we headed? -- Credits.
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