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101.
GAMING CAREERS IN ESPORTS by
Material type: Text Text; Literary form: Not fiction ; Audience: Juvenile;
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: HD9993.452.

102.
Esports stars /by Erin Nicks. by Series:
Material type: Text Text; Literary form: Not fiction ; Audience: Juvenile;
Other title:
  • Esports explosion : esports stars
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: GV1469.3.

103.
Esports competitions /by Erin Nicks ; editor, Aubrey Zalewski. by Series:
Material type: Text Text; Literary form: Not fiction ; Audience: Juvenile;
Other title:
  • Esports explosion : esports competitions
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: GV1469.34.86.

104.
College eSportsby Erin Hicks. by Series:
Material type: Text Text; Literary form: Not fiction ; Audience: Juvenile;
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: GV1469.34.86.

105.
Big business in esports /Marty Gitlin. by Series: Esports explosion
Material type: Text Text; Literary form: Not fiction ; Audience: Juvenile;
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: GV1469.3.

106.
Gaming's greatest momentsLisa Owings. by
Material type: Text Text; Literary form: Not fiction ; Audience: Juvenile;
Publication details: Minneapolis : Lerner Publications, (c)2020
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: GV1469.3.

107.
Humans vs. artificial intelligence /Clara MacCarald. by Series: Artificial intelligence
Material type: Text Text; Literary form: Not fiction ; Audience: Juvenile;
Publication details: Lake Elmo, MN : Focus Readers, (c)2020
Other title:
  • Humans versus artificial intelligence
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: Q335.4.

108.
Game Logic : Level Up and Create Your Own Games with Science Activities for Kids. by Series:
Material type: Text Text; Literary form: Not fiction ; Audience: Juvenile;
Publication details: Ashland : Nomad Press, (c)2019
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: GV1201.

109.
Maker projects for kids who love games /Rebecca Sjonger. by Series: Be a maker!
Material type: Text Text; Literary form: Not fiction ; Audience: Juvenile;
Publication details: New York, NY : Crabtree Publishing Company, (c)2016
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: GV1203.

110.
The gaming overload workbook : a teen's guide to balancing screen time, video games, and real life / Randy Kulman. by Series: Instant help books
Material type: Text Text; Literary form: Not fiction ; Audience: Juvenile;
Publication details: Oakland, CA : New Harbinger Publications, (c)2020
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: HQ784.53.

111.
Video Games. by
Material type: Text Text; Literary form: Not fiction ; Audience: Juvenile;
Publication details: Nomad Press, (c)2015
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: GV1469.3.

112.
Player and Avatar. by Series: Studies in gaming
Material type: Text Text; Literary form: Not fiction
Publication details: Jefferson, UNITED STATES : McFarland and Company, Incorporated, Publishers, (c)2017
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: GV1469.3.

113.
Total engagement using games and virtual worlds to change the way people work and businesses compete / Byron Reeves, J. Leighton Read. by
Material type: Text Text; Literary form: Not fiction
Publication details: Boston, Mass. : Harvard Business Press, (c)2009
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: HM1086.

114.
Time and space in video games : a cognitive-formalist approach / Federico Alvarez Igarzábal. by Series:
Material type: Text Text; Literary form: Not fiction
Publication details: Bielefeld : Transcript, (c)2019
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: P96.7.

115.
Transnational play : piracy, urban art, and mobile games / Anne-Marie Schleiner. by
Material type: Text Text; Literary form: Not fiction
Publication details: Amsterdam : Amsterdam University Press, (c)2020
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: GV1469.15.

116.
Games and game playing in European art and literature, 16th-17th centuries /edited by Robin O'Bryan. by Series:
Material type: Text Text; Literary form: Not fiction
Publication details: Amsterdam : Amsterdam University Press, (c)2019
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: PN56.28.

117.
Woke gaming : digital challenges to social injustice / edited by Kishonna L. Gray and David J. Leonard. by
Material type: Text Text; Literary form: Not fiction
Publication details: Seattle : University of Washington Press, (c)2018
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: GV1469.34.52.

118.
Gamer nation : video games and American culture / John Wills. by
Material type: Text Text; Literary form: Not fiction
Publication details: Baltimore : Johns Hopkins University Press, (c)2019
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: HQ784.53.

119.
Video games have always been queer /Bonnie Ruberg. by Series: Postmillennial pop
Material type: Text Text; Literary form: Not fiction
Publication details: New York : New York University Press, (c)2019
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: GV1469.17.63.

120.
Prehistoric games of North American Indians : Subarctic to Mesoamerica / edited by Barbara Voorhies. by
Material type: Text Text; Literary form: Not fiction
Publication details: Salt Lake City : University of Utah Press, (c)2017
Availability: Items available for loan: G. Allen Fleece Library (1)Call number: E98.2.

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