Woke gaming : digital challenges to social injustice / edited by Kishonna L. Gray and David J. Leonard. - Seattle : University of Washington Press, (c)2018. - 1 online resource

Includes bibliographies and index.

Introduction : not a post-racism and post-misogyny promised land : video games as instruments of (in)justice / The corporeal ethics of gaming : vulnerability, precarity, bodies and screens / Power, violence and the mask : representations of criminal subjectivities in Grand Theft Auto online / "Everyone can make games" and the post-feminist myth of gender equality in gaming culture / Play smart: social stereotypes, identity building, and counter narratives of gold farmers in China / The sobering reality of sexism in the video games industry / The perpetual crusade : rise of the Tomb Raider (2015), religious extremism, and the problem of empire / Nancy Drew and the case of the girl gamers / The horrors of transcendent knowledge : a feminist-epistemological approach to video games / Playing with pride: claiming space through community building in World of Warcraft / Managing online game communities : lesson from past attempts, players' experiences and workplace strategies / The Legends of Zelda : fan challenges to dominant video game narratives / Avatars, addressing racism and racialized address / Activism, awareness, and sympathy in video games / DiscrimiNation : a persuasive board game to challenge discriminatory justifications and prejudices / Kishonna L. Gray and David J. Leonard -- Rob Cover -- Tim Rowlands, Sher Ratnabalasuriar, Melissa Hobart, Kyle Noel, Shaun-Patrick Allen, Briana Reed, and Anthony Gonzales -- Stephanie Orme -- Zixue Tai and Fengbin Hu -- Stanislav Vysotsky and Jennifer Allaway -- Kristin Bezio -- Andrea Braithwaite -- Stephanie Jennings -- Karen Skardzius -- Amanda Cote -- Kathryn Hemmann -- Robbie Fordyce, Tim Neale, and Tom Apperley -- Taylor Barkley and Kira Fogleson -- Maresa Bertolo, Ilaria Mariani, and Eleonora A. Conti.



9780295744193

2018016086


Video games--Social aspects.
Video games--Moral and ethical aspects.
Violence in video games.
Sex in video games.


Electronic Books.

GV1469 / .W654 2018