TY - BOOK AU - Wills,John TI - Gamer nation: video games and American culture SN - 9781421428697 AV - HQ784 .G364 2019 PY - 2019/// CY - Baltimore PB - Johns Hopkins University Press KW - Video games and children KW - United States KW - Video games and teenagers KW - Video games KW - Social aspects KW - Design KW - Psychological aspects KW - Violence in video games KW - Electronic Books N1 - 2; Games and new frontiers --; Playing cowboys and Indians in the digital Wild West --; Cold War gaming --; 9/11 code --; Fighting the virtual War on Terror --; Grand theft Los Angeles --; Second life, second America --; Converging worlds; 2; b N2 - "This book takes a cultural studies approach to analyzing video games for young players. It considers not only how games reflect myths in American culture but also how they propagate those myths through their design, imagery, and scenarios of violence"-- UR - https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1916443&site=eds-live&custid=s3260518 ER -