TY - BOOK AU - Bell,Kevin TI - Game on!: gamification, gameful design, and the rise of the gamer educator T2 - Tech.edu : a Hopkins series on education and technology SN - 9781421423975 AV - LB2395 .G364 2018 PY - 2018/// CY - Baltimore PB - Johns Hopkins University Press KW - Education, Higher KW - Effect of technological innovations on KW - Computer-assisted instruction KW - Internet in higher education KW - Gamification KW - Video games KW - Educational games KW - Electronic Books N1 - 2; A societal imperative : the Impetus for online --; How did we get here? : the maturation of online education --; University of South Florida : the fairy tale MOOC --; University of New Hampshire : the hero's journey --; The University of Waterloo : ethical decision making --; Massachusetts College of Liberal Arts : dungeons and discourse --; The Pennsylvania State University --; Assessing gamification : conclusions and implications --; Catching ... --; Captain's epilogue; 2; b N2 - "Following on the enormous growth and reach of computer gaming, most recently on mobile devices, and because of faculty members' desire to connect with millennials, online games have made their way into college classrooms. As part of our Tech. EDU series, this book focuses on how games are being used in college and what that might say for higher education today. Kevin Bell has assembled a book made up of a series of case studies, wherein faculty pilot games and game-derived techniques in college and university classes. He uses these examples to ground a practical discussion of gaming and gamification best practices, prefaced by a wide-ranging introduction to the topic in the broader context of computer-mediated teaching and learning"-- UR - https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1501176&site=eds-live&custid=s3260518 ER -