TY - BOOK AU - Laycock,Joseph TI - Dangerous games: what the moral panic over role-playing games says about play, religion, and imagined worlds SN - 9780520960565 AV - GV1469 .D364 2015 PY - 2015/// CY - oakland, Calif. PB - University of California Press KW - Fantasy games KW - Moral and ethical aspects KW - Role playing KW - Dungeons and Dragons (Game) KW - Electronic Books N1 - 2; Cover; Contents; Preface. "You Worship Gods from Books!"; Introduction. Fantasy and Reality; PART I. THE HISTORY OF THE PANIC; 1. The Birth of Fantasy Role-Playing Games; 2. Dungeons and Dragons as Religious Phenomenon; 3. Pathways into Madness: 1979-1982; 4. Satanic Panic: 1982-1991; 5. A World of Darkness: 1991-2001; PART II. INTERPRETING THE PANIC; 6. How Role-Playing Games Create Meaning; 7. How the Imagination Became Dangerous; 8. Rival Fantasies; Conclusion. Walking between Worlds; 2; b N2 - "The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the Christian Right, psychologists, and law enforcement claimed these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic"--Provided by publisher UR - https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=933979&site=eds-live&custid=s3260518 ER -