TY - BOOK AU - Byrne,Christopher TI - A profile of the United States toy industry: serious fun T2 - Industry profiles collection SN - 9781606495117 AV - HD9993.T693U5 PY - 2013///.] CY - New York, New York (222 East 46th Street, New York, NY 10017) PB - Business Expert Press KW - Toy industry KW - United States KW - Mattel KW - operations management KW - product management KW - game development KW - game manufacturing KW - toy marketing KW - toy merchandising KW - toy retailing KW - toy manufacturing KW - toys KW - Hasbro KW - LeapFrog KW - Spin Master KW - VTECH KW - MEGA KW - LEGO KW - Toys "R" Us KW - Kmart/Sears KW - Target KW - Wal-Mart KW - Amazon KW - eBay KW - hot toys KW - toy design KW - toy promotion KW - toy consumers KW - toy advertising KW - Consumer Products Safety Commission KW - Toy Industry Association KW - [genre] N1 - Part of: 2013 digital library; Includes bibliographical references (page [141.) and index; Acknowledgements --; Introduction --; 1. A brief history of the U.S. toy industry --; 2. The toy industry by size and category --; 3. Product still rules --; 4. Buying and selling --; 5. Creating desire: licensing, advertising and marketing --; 6. The money game: the financial realities of the toy industry --; 7. So you still want to play? --; Epilogue --; Bibliography --; Index; Access restricted to authorized users and institutions; 2; b; Also available in printing N2 - The toy industry is one of the most consistently misunderstood sectors of American business. That's no surprise because on many levels it resists easy definition. It's a commodity business. No, it's a fashion business. No, it's a consumer products business. No, it's an entertainment business. The fact is it's all of these businesses, each of which addresses and responds to market forces differently. And often, especially with the larger, publicly traded companies -- UR - https://go.openathens.net/redirector/ciu.edu?url=https://portal.igpublish.com/iglibrary/search/BEPB0000205.html ER -