TY - ADVS AU - Disney,Walt AU - Peet,Bill AU - Thomas,Frank AU - Kahl,Milt AU - Johnston,Ollie AU - Lounsbery,John AU - Reitherman,Wolfgang AU - Cabot,Sebastian AU - Swenson,Karl AU - Sorensen,Rickie AU - Matthews,Junius AU - Tyler,Ginny AU - Wentworth,Martha AU - Alden,Norm AU - Napier,Alan AU - Reitherman,Richard AU - Reitherman,Robert AU - Halliday,Donald AU - Bruns,George AU - Marks,Frank AU - Sherman,Richard M. AU - Sherman,Robert B. AU - Anderson,Ken AU - White,T.H. AU - AU - AU - AU - AU - AU - AU - AU - AU - AU - AU - AU - AU - AU - AU - AU - AU - AU - AU - AU - AU - AU - TI - The sword in the stone T2 - Disney DVD SN - 9780788887888 AV - PN1997.S979.S967 2008 PY - 2008/// CY - Burbank, California PB - Walt Disney Studios Home Entertainment KW - Arthur, KW - Merlin (Legendary character) KW - Juvenile films KW - Swords KW - Tournaments, Medieval KW - England N1 - Based on the book by T.H. White; Originally produced as a motion picture in 1963; Special features: Music magic: the Sherman brothers; Disney song selection; "Merlin's magical academy" game; "All about magic" excerpt; The sword in the stone scrapbook; Film facts; "A knight for a day: short film; "The brave little tailor" short film; Character animation, Hal King, Eric Larson, Eric Cleworth, John Sibley, Cliff Nordberg, Hal Ambro, Dick Lucas ; effects animation, Dan MacManus, Jack Boyd, Jack Buckley ; character design, Milt Kahl, Bill Peet ; production supervisor, Ken Peterson ; sound supervisor, Robert O. Cook ; film editor, Donald Halliday ; music editor, Evelyn Kennedy ; music, George Bruns ; orchestration, Franklyn Marks ; songs, Richard M. Sherman, Robert B. Sherman ; art direction, Ken Anderson; Northern Mariana IslandsAA rating: G; 2 N2 - The English king dies leaving no heir. In the churchyard of a cathedral in London, a sword appears imbedded in a stone. It is inscribed with a prophecy. Although many try, no one can budge the sword from the stone. Deep in the dark woods, Merlin the Magician begins to teach 11-year-old Arthur, who lives in the castle of Sir Ector where he's an apprentice squire to Sir Kay. Arthur learns the basic truths of life, but he also runs into the evil Madam Mim, who tries to destroy him. A great tournament is held in London to pick a new king. Arthur, attending as Kay's squire, forgets Kay's sword, and runs back to the inn to get it, but the inn is locked. Arthur, seeing the sword in the stone, innocently, and easily, pulls it out. When the knights marvel at the wondrous sword and question where he got it, Arthur has to prove himself all over again by pulling the sword from the stone ER -