TY - BOOK AU - Ploor,D.Michael TI - Video game design and programming concepts SN - 9781635638271 AV - QA76.P729.V534 2020 PY - 2020/// CY - Tinley Park, Illinois PB - The Goodheart-Willcox Company KW - Computer games KW - Programming KW - Video games KW - Design N1 - Game Design Vocabulary --; Software Basics --; Click Ball --; Quality Assurance --; Scene Construction --; Iterative Design and the Scientific Method --; Digital Art --; Parent and Child Objects --; Graphing Game Coordinates - Spawning --; Software Ratings --; Game Critique Exposition --; Proof of Concept: Launching --; Beta Build: Launching --; Quality Assurance --; Global Variables --; Sensory Detection and Navigation --; Challenges Using Variables --; Two-Dimensional Game Art --; Gravity and Ballistics --; Game Mod: Particle Physics --; Quality Assurance --; Binary Number System --; Project Management --; Concept Documents --; Construction Documents --; Completion Documents --; Capstone--Exhibition of Mastery; 2 N2 - Video Game Design and Programming Concepts is a contemporary approach to introducing basic programming concepts. Students will experience hands-on programming by building video games in an object-oriented game engine while learning computer programming in a fun and engaging manner. Previous programming or game design knowledge is not required ER -