TY - BOOK AU - Jorgensen,Kristine TI - Gameworld interfaces /Kristine Jørgensen SN - 9780262319065 AV - GV1469 .G364 2013 PY - 2013/// CY - Cambridge, Massachusetts PB - The MIT Press KW - Video games KW - Psychological aspects KW - Design KW - User interfaces (Computer systems) KW - Virtual reality KW - GAME STUDIES/Game Design KW - GAME STUDIES/General KW - DESIGN/Interactive Design KW - Electronic Books N1 - 2; Designing the game interface --; The gameworld --; The interface --; Towards a theory of the game interface; 2; b N2 - Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In 'Gameworld Interfaces', Kristine Jørgensen investigates different approaches to designing the game interface UR - https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=675787&site=eds-live&custid=s3260518 ER -