Jorgensen, Kristine, 1978-

Gameworld interfaces /Kristine Jørgensen. Game world interfaces - Cambridge, Massachusetts : The MIT Press, (c)2013. - 1 online resource

Includes bibliographies and index.

Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface.

Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In 'Gameworld Interfaces', Kristine Jørgensen investigates different approaches to designing the game interface.



9780262319065 9780262319072


Video games--Psychological aspects.
Video games--Design.
User interfaces (Computer systems)
Virtual reality--Psychological aspects.

GAME STUDIES/Game Design GAME STUDIES/General DESIGN/Interactive Design


Electronic Books.

GV1469 / .G364 2013