Player and Avatar.
Material type: TextSeries: Studies in gamingPublication details: Jefferson, UNITED STATES : McFarland and Company, Incorporated, Publishers, (c)2017.Description: 1 online resource (239)Content type:- text
- computer
- online resource
- 9781476629421
- GV1469 .P539 2017
- COPYRIGHT NOT covered - Click this link to request copyright permission: https://lib.ciu.edu/copyright-request-form
Item type | Current library | Collection | Call number | URL | Status | Date due | Barcode | |
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Online Book (LOGIN USING YOUR MY CIU LOGIN AND PASSWORD) | G. Allen Fleece Library ONLINE | Non-fiction | GV1469.3 (Browse shelf(Opens below)) | Link to resource | Available | ocn993696552 |
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Includes bibliographies and index.
"The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud's vision of the "body without organs.""--
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