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Player and Avatar.

By: Material type: TextTextSeries: Studies in gamingPublication details: Jefferson, UNITED STATES : McFarland and Company, Incorporated, Publishers, (c)2017.Description: 1 online resource (239)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781476629421
Subject(s): Genre/Form: LOC classification:
  • GV1469 .P539 2017
Online resources: Available additional physical forms:Subject: "The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud's vision of the "body without organs.""--
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Holdings
Item type Current library Collection Call number URL Status Date due Barcode
Online Book (LOGIN USING YOUR MY CIU LOGIN AND PASSWORD) Online Book (LOGIN USING YOUR MY CIU LOGIN AND PASSWORD) G. Allen Fleece Library ONLINE Non-fiction GV1469.3 (Browse shelf(Opens below)) Link to resource Available ocn993696552

Includes bibliographies and index.

"The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud's vision of the "body without organs.""--

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