Woke gaming : digital challenges to social injustice / edited by Kishonna L. Gray and David J. Leonard.
Material type: TextPublication details: Seattle : University of Washington Press, (c)2018.Description: 1 online resourceContent type:- text
- computer
- online resource
- 9780295744193
- GV1469 .W654 2018
- COPYRIGHT NOT covered - Click this link to request copyright permission: https://lib.ciu.edu/copyright-request-form
Item type | Current library | Collection | Call number | URL | Status | Date due | Barcode | |
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Online Book (LOGIN USING YOUR MY CIU LOGIN AND PASSWORD) | G. Allen Fleece Library ONLINE | Non-fiction | GV1469.34.52 (Browse shelf(Opens below)) | Link to resource | Available | on1030445035 |
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Includes bibliographies and index.
Introduction : not a post-racism and post-misogyny promised land : video games as instruments of (in)justice / Kishonna L. Gray and David J. Leonard -- The corporeal ethics of gaming : vulnerability, precarity, bodies and screens / Rob Cover -- Power, violence and the mask : representations of criminal subjectivities in Grand Theft Auto online / Tim Rowlands, Sher Ratnabalasuriar, Melissa Hobart, Kyle Noel, Shaun-Patrick Allen, Briana Reed, and Anthony Gonzales -- "Everyone can make games" and the post-feminist myth of gender equality in gaming culture / Stephanie Orme -- Play smart: social stereotypes, identity building, and counter narratives of gold farmers in China / Zixue Tai and Fengbin Hu -- The sobering reality of sexism in the video games industry / Stanislav Vysotsky and Jennifer Allaway -- The perpetual crusade : rise of the Tomb Raider (2015), religious extremism, and the problem of empire / Kristin Bezio -- Nancy Drew and the case of the girl gamers / Andrea Braithwaite -- The horrors of transcendent knowledge : a feminist-epistemological approach to video games / Stephanie Jennings -- Playing with pride: claiming space through community building in World of Warcraft / Karen Skardzius -- Managing online game communities : lesson from past attempts, players' experiences and workplace strategies / Amanda Cote -- The Legends of Zelda : fan challenges to dominant video game narratives / Kathryn Hemmann -- Avatars, addressing racism and racialized address / Robbie Fordyce, Tim Neale, and Tom Apperley -- Activism, awareness, and sympathy in video games / Taylor Barkley and Kira Fogleson -- DiscrimiNation : a persuasive board game to challenge discriminatory justifications and prejudices / Maresa Bertolo, Ilaria Mariani, and Eleonora A. Conti.
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