Dangerous games what the moral panic over role-playing games says about play, religion, and imagined worlds / Joseph P. Laycock.
Material type: TextPublication details: oakland, Calif. : University of California Press, (c)2015.Description: 1 online resource (364 pages)Content type:- text
- computer
- online resource
- 9780520960565
- GV1469 .D364 2015
- COPYRIGHT NOT covered - Click this link to request copyright permission: https://lib.ciu.edu/copyright-request-form
Item type | Current library | Collection | Call number | URL | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Online Book (LOGIN USING YOUR MY CIU LOGIN AND PASSWORD) | G. Allen Fleece Library ONLINE | Non-fiction | GV1469.6 (Browse shelf(Opens below)) | Link to resource | Available | ocn899156911 |
Browsing G. Allen Fleece Library shelves, Shelving location: ONLINE, Collection: Non-fiction Close shelf browser (Hides shelf browser)
Includes bibliographies and index.
Cover; Contents; Preface. "You Worship Gods from Books!"; Introduction. Fantasy and Reality; PART I. THE HISTORY OF THE PANIC; 1. The Birth of Fantasy Role-Playing Games; 2. Dungeons and Dragons as Religious Phenomenon; 3. Pathways into Madness: 1979-1982; 4. Satanic Panic: 1982-1991; 5. A World of Darkness: 1991-2001; PART II. INTERPRETING THE PANIC; 6. How Role-Playing Games Create Meaning; 7. How the Imagination Became Dangerous; 8. Rival Fantasies; Conclusion. Walking between Worlds.
"The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the Christian Right, psychologists, and law enforcement claimed these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic"--Provided by publisher.
COPYRIGHT NOT covered - Click this link to request copyright permission:
There are no comments on this title.