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A guidebook to monsters : philosophy, religion, and the paranormal / Ryan J. Stark. [print]

By: Material type: TextTextPublication details: Eugene, Oregon : Cascade Books, (c)2024.Description: xi, 88 pages ; 22 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781666784695
  • 9781666784701
Subject(s): LOC classification:
  • BR115.S795.G853 2024
Available additional physical forms:
Contents:
Vampires -- Werewolves -- Zombies -- Ghosts -- Robots -- Leviathans -- Devils -- Aliens.
Subject: "Ryan J. Stark surveys the classic monsters in great literature and film, television, the Bible, and perhaps unexpectedly, the world in which we live. Monsterdom is real, Stark observes, but often hidden beneath the concealment spell of modern secular thought. This guidebook aims to break that spell, and, if so, to confirm once more a world that brims with high strangeness, or what Christian philosophers have always called 'reality.' The book appeals to those who study the paranormal dimensions of religion and horror, broadly imagined. The clergy will also find it helpful, as will players of monster-riddled video games." --
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Circulating Book (checkout times vary with patron status) Circulating Book (checkout times vary with patron status) G. Allen Fleece Library CIRCULATING COLLECTION Non-fiction BR115.S795.G853 2024 (Browse shelf(Opens below)) Available 31923001881974

Includes bibliographies and index.

Vampires -- Werewolves -- Zombies -- Ghosts -- Robots -- Leviathans -- Devils -- Aliens.

"Ryan J. Stark surveys the classic monsters in great literature and film, television, the Bible, and perhaps unexpectedly, the world in which we live. Monsterdom is real, Stark observes, but often hidden beneath the concealment spell of modern secular thought. This guidebook aims to break that spell, and, if so, to confirm once more a world that brims with high strangeness, or what Christian philosophers have always called 'reality.' The book appeals to those who study the paranormal dimensions of religion and horror, broadly imagined. The clergy will also find it helpful, as will players of monster-riddled video games." --

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