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The physics of fun /Carla Mooney ; illustrated by Alexis Cornell.

By: Contributor(s): Material type: TextTextSeries: Description: 1 online resource : color illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781647410339
Subject(s): Genre/Form: LOC classification:
  • QC25 .P497 2021
Online resources: Available additional physical forms:
Contents:
The world runs on science -- Forces of skateboarding -- Motion and energy of snowboarding -- Spring of a trampoline -- Form a band : waves of sound and light -- Video game sparks : electricity.
Subject: Learn physics on the fly with this activity-based book for ages 12 to 15 that explores the connections between science, sports, and entertainment! Why are you able to jump so much higher from a trampoline than from the ground? What forces are at work when you do an ollie on a skateboard? How does a counter rotation work on a snowboard? The answer is: physics! In The Physics of Fun, kids ages 12 to 15 explore the science behind awesome activities that kids love. What do skateboarding, snowboarding, trampolining, singing in a band, and playing video games all have in common, besides being fun? They are all made possible with physics! From Newton's laws of motion to the behavior of electrons, the science of physics is an integral part of any amusement park, play center, trampoline park, or home gaming center. The Physics of Fun offers detailed explanations of the science behind five familiar pastimes, along with hands-on investigations that use the scientific and engineering design methods to enable kids to apply their learning to a wide array of science challenges. Projects include using a skateboard to demonstrate inertia, investigating the transfer and conservation of energy on a trampoline, observing sound waves with water, and building a guitar to explore the sound waves made by its strings. Links to online media, discussion questions, and career connections offer middle schoolers the chance to do some real, hands-on science around activities they already love to do! Additional materials include a glossary, index, and a list of current reference works, websites, and internet resources.
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Holdings
Item type Current library Collection Call number URL Status Date due Barcode
Online Book (LOGIN USING YOUR MY CIU LOGIN AND PASSWORD) Online Book (LOGIN USING YOUR MY CIU LOGIN AND PASSWORD) G. Allen Fleece Library ONLINE Non-fiction QC25 (Browse shelf(Opens below)) Link to resource Available on1282299100

Includes bibliographies and index.

The world runs on science -- Forces of skateboarding -- Motion and energy of snowboarding -- Spring of a trampoline -- Form a band : waves of sound and light -- Video game sparks : electricity.

Learn physics on the fly with this activity-based book for ages 12 to 15 that explores the connections between science, sports, and entertainment! Why are you able to jump so much higher from a trampoline than from the ground? What forces are at work when you do an ollie on a skateboard? How does a counter rotation work on a snowboard? The answer is: physics! In The Physics of Fun, kids ages 12 to 15 explore the science behind awesome activities that kids love. What do skateboarding, snowboarding, trampolining, singing in a band, and playing video games all have in common, besides being fun? They are all made possible with physics! From Newton's laws of motion to the behavior of electrons, the science of physics is an integral part of any amusement park, play center, trampoline park, or home gaming center. The Physics of Fun offers detailed explanations of the science behind five familiar pastimes, along with hands-on investigations that use the scientific and engineering design methods to enable kids to apply their learning to a wide array of science challenges. Projects include using a skateboard to demonstrate inertia, investigating the transfer and conservation of energy on a trampoline, observing sound waves with water, and building a guitar to explore the sound waves made by its strings. Links to online media, discussion questions, and career connections offer middle schoolers the chance to do some real, hands-on science around activities they already love to do! Additional materials include a glossary, index, and a list of current reference works, websites, and internet resources.

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