Makerspaces in libraries /Theresa Willingham and Jeroen De Boer.
Material type: TextSeries: Publication details: Lanham : Rowman and Littlefield, (c)2015.Description: 1 online resource (xv, 142 pages)Content type:- text
- computer
- online resource
- 9781442253018
- Maker spaces in libraries
- Z716 .M354 2015
- COPYRIGHT NOT covered - Click this link to request copyright permission: https://lib.ciu.edu/copyright-request-form
Item type | Current library | Collection | Call number | URL | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Online Book (LOGIN USING YOUR MY CIU LOGIN AND PASSWORD) | G. Allen Fleece Library ONLINE | Non-fiction | Z716.33 (Browse shelf(Opens below)) | Link to resource | Available | ocn914711730 |
Includes bibliographies and index.
An introduction to makerspaces -- Getting started with makerspaces -- Tools and applications -- Library examples and case studies -- Step-by-step library projects for makerspaces -- Tips and tricks -- Future trends.
Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Makerspaces are becoming increasingly popular in both public and academic libraries as a new way to engage patrons and add value to traditional library services. Discover how you can create a makerspace within your own library though this step-by-step guidebook. From planning your innovation center to hosting hack-a-thons, guest lectures, and social events in your new lab, Makerspaces in Libraries provides detailed guidance and best practices for creating an enduring, community driven space for all to enjoy and from which both staff and patrons will benefit. This well researched, in-depth guide will serve libraries of all sizes seeking to implement the latest technologies and bring fresh life and engaging programming to their libraries. Highlights and best practices include: budgeting and business planning for a librarymakerspace, creating operational documents, tools and resources overviews, national and international case studies, becoming familiar with 3D printers through practical printing projects (seed bombs), how to get started with Arduino (illuminate your library with a LED ambient mood light), how to host a FIRST Robotics Team at the library, how to develop hands-on engagement for senior makers (Squishy Circuits), and how to host a Hackathon and build a coding community.
COPYRIGHT NOT covered - Click this link to request copyright permission:
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