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Margaret and the Moon : how Margaret Hamilton saved the first Lunar Landing / by Dean Robbins ; illustrated by Lucy Knisley.

By: Material type: TextTextPublication details: New York : Alfred A. Knopf, (c)2017.Edition: First editionDescription: 1 volume (unpaged) : color illustrations ; 29 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Audience:
  • Educational level: Kindergartners
  • Educational level: School children
  • Age: 4-8: Children
ISBN:
  • 9780399551857
  • 9780399551864
Subject(s): LOC classification:
  • QA76 .M374 2017
  • QA76
Available additional physical forms:
  • COPYRIGHT NOT covered - Click this link to request copyright permission:
Awards:
  • Notable Children's Trade Book/Social Studies 2018./
Subject: Margaret Hamilton loved numbers as a young girl. She knew how many miles it was to the moon (and how many back). She loved studying algebra and geometry and calculus and using math to solve problems in the outside world. Soon math led her to MichiganT and then to helping NASA put a man on the moon! She handwrote code that would allow the spacecraft's computer to solve any problems it might encounter. Apollo 8. Apollo 9. Apollo 10. Apollo 11. Without her code, none of those missions could have been completed.
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Holdings
Item type Current library Collection Call number Status Notes Date due Barcode
Juvenile Book (10-day checkout) Juvenile Book (10-day checkout) G. Allen Fleece Library JUVENILE COLLECTION Fiction QA76.2.R63.M37 2017 (Browse shelf(Opens below)) Available Age Range: 4 - 8 years | Grade Level: Preschool - 3 31923001718796

COPYRIGHT NOT covered - Click this link to request copyright permission:

Includes bibliographical references.

Margaret Hamilton loved numbers as a young girl. She knew how many miles it was to the moon (and how many back). She loved studying algebra and geometry and calculus and using math to solve problems in the outside world. Soon math led her to MichiganT and then to helping NASA put a man on the moon! She handwrote code that would allow the spacecraft's computer to solve any problems it might encounter. Apollo 8. Apollo 9. Apollo 10. Apollo 11. Without her code, none of those missions could have been completed.

Notable Children's Trade Book/Social Studies 2018./

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